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Smith, Jennifer; Musharraf, Mashrura; Veitch, Brian; Khan, Faisal – IEEE Transactions on Learning Technologies, 2022
For the offshore energy industry, virtual environment technology can enhance conventional training by teaching basic offshore safety protocols such as onboard familiarization and emergency evacuation. Virtual environments have the added benefit of being used to investigate the impact of different training approaches on competence. This pilot study…
Descriptors: Energy, Industry, Computer Simulation, Training
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Sara Capecchi; Antonio Lieto; Federica Patti; Ruggero G. Pensa; Amon Rapp; Fabiana Vernero; Sandra Zingaro – IEEE Transactions on Learning Technologies, 2024
The amount of news on the web often confuses the ideas of the reader, who struggles to disentangle information that is sometimes contradictory and difficult to decipher. In the face of such an articulated scenario, the role played by schools is absolutely central: the development of critical thinking in young people (and by extension in their…
Descriptors: Middle School Students, Gamification, Social Media, Learning Activities
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Che, Xiaoyin; Yang, Haojin; Meinel, Christoph – IEEE Transactions on Learning Technologies, 2018
Textbook highlighting is widely considered to be beneficial for students. In this paper, we propose a comprehensive solution to highlight the online lecture videos in both sentence- and segment-level, just as is done with paper books. The solution is based on automatic analysis of multimedia lecture materials, such as speeches, transcripts, and…
Descriptors: Online Courses, Comparative Analysis, Lecture Method, Multimedia Materials
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Kappagantula, Sri Rama Kartheek; Adamo-Villani, Nicoletta; Wu, Meng-Lin; Popescu, Voicu – IEEE Transactions on Learning Technologies, 2020
We present a system that automatically generates deictic gestures for animated pedagogical agents (APAs). The system takes audio and text as input, which define what the APA has to say, and generates animated gestures based on a set of rules. The automatically generated gestures point to the exact locations of elements on a whiteboard nearby the…
Descriptors: Animation, Nonverbal Communication, Lecture Method, Video Technology
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Shimada, Atsushi; Okubo, Fumiya; Yin, Chengjiu; Ogata, Hiroaki – IEEE Transactions on Learning Technologies, 2018
This paper is an extension of research originally reported in [1]. Here, we propose a novel method for summarizing lecture slides to enhance students' preview efficiency and understanding of the content. Students are often asked to prepare for a class by reading lecture materials. However, because the attention span of students is limited, this is…
Descriptors: Lecture Method, Student Surveys, Tests, Scores