Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 6 |
Descriptor
Taxonomy | 6 |
Computer Software | 4 |
Classification | 3 |
Educational Technology | 3 |
Artificial Intelligence | 2 |
Case Studies | 2 |
Computer Games | 2 |
Data Analysis | 2 |
Decision Making | 2 |
Educational Games | 2 |
Instructional Design | 2 |
More ▼ |
Source
IEEE Transactions on Learning… | 6 |
Author
Publication Type
Journal Articles | 6 |
Reports - Research | 3 |
Information Analyses | 2 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pelanek, Radek; Effenberger, Tomas – IEEE Transactions on Learning Technologies, 2022
Research in learning technologies is often focused on optimizing some aspects of human learning. However, the usefulness of practical learning environments is heavily influenced by their weakest aspects, and, unfortunately, there are many things that can go wrong in the learning process. In this article, we argue that in many circumstances, it is…
Descriptors: Educational Environment, Educational Technology, Learning Processes, Taxonomy
Laine, Teemu H.; Lindberg, Renny S. N. – IEEE Transactions on Learning Technologies, 2020
Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games have been shown to possess powerful motivators that fuel a person's desire to engage in unattractive activities, such as learning theoretical material. However, to design an educational game…
Descriptors: Instructional Design, Educational Games, Learner Engagement, Learning Motivation
Motejlek, Jiri; Alpay, Esat – IEEE Transactions on Learning Technologies, 2021
This article presents and analyzes existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology, which may cause confusion among educators, researchers, and developers. Several such occasions of confusion are presented. A methodology is then presented to construct a taxonomy of virtual reality and…
Descriptors: Taxonomy, Teaching Methods, Artificial Intelligence, Educational Objectives
Diniz dos Santos, Alysson; Strada, Francesco; Bottino, Andrea – IEEE Transactions on Learning Technologies, 2019
Finding proper ways to address learning about sustainability is a relevant issue. Sustainability learning has to face some inherent complexities, due to two main factors: the interdisciplinary domains related to sustainability issues, such as ecology, economics, politics, and culture, and the involvement of several social structures, such as…
Descriptors: Teaching Methods, Sustainability, Computer Games, Computer Software
Alammary, Ali – IEEE Transactions on Learning Technologies, 2021
Developing effective assessments is a critical component of quality instruction. Assessments are effective when they are well-aligned with the learning outcomes, can confirm that all intended learning outcomes are attained, and their obtained grades are accurately reflecting the level of student achievement. Developing effective assessments is not…
Descriptors: Outcomes of Education, Alignment (Education), Student Evaluation, Data Analysis
Mangaroska, Katerina; Giannakos, Michail – IEEE Transactions on Learning Technologies, 2019
As the fields of learning analytics and learning design mature, the convergence and synergies between the two are becoming an important area for research. This paper intends to summarize the main outcomes of a systematic review of empirical evidence on learning analytics for learning design. Moreover, this paper presents an overview of what and…
Descriptors: Data Analysis, Instructional Design, Learning Activities, Databases