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Yufang Cheng; Meng-Han Lee; Chung-Sung Yang; Pei-Yu Wu – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study was to develop the augmented reality (AR) educational program combined with the instructional guidance for supportive learning, which enhanced the thinking process cooperative discussion and problem-solving skills in chemistry subject. Design/methodology/approach: The method used the quasi-experimental research…
Descriptors: Chemistry, Science Instruction, Science Laboratories, Physical Environment
Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
Villesseche, Julie; Le Bohec, Olivier; Quaireau, Christophe; Nogues, Jeremie; Besnard, Anne-Laure; Oriez, Sandrine; De La Haye, Fanny; Noel, Yvonnick; Lavandier, Karine – Interactive Technology and Smart Education, 2019
Purpose: E-learning is part of instructional design and has opened a whole world of new possibilities in terms of learning and teaching. The purpose of this paper is to develop an adaptive e-learning platform that enhances skills from primary school to university learners. Two purposes converge here: a pedagogical one -- offering new…
Descriptors: Reading Skills, Electronic Learning, Reading Instruction, Blended Learning
Nakabayashi, Kiyoshi – Interactive Technology and Smart Education, 2018
Purpose: This study aims to propose and evaluate a course design to promote university students' understanding and intentional use of the concept and strategy of self-regulated learning (SRL). Design/methodology/approach: The course is designed on the basis of the experiential learning model. It is intended that the students reflect and…
Descriptors: Instructional Design, Independent Study, Video Technology, Experiential Learning
Burden, Kevin John; Kearney, Matthew – Interactive Technology and Smart Education, 2017
Purpose: This study aims to investigate contemporary mobile learning practices in teacher education, exploring the following research question: how are teacher educators exploiting the pedagogical features of mobile learning? Design/methodology/approach: The study uses data from an online survey that elicited information about how 46 teacher…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Costley, Jamie – Interactive Technology and Smart Education, 2017
Purpose: This paper looks at a particular type of cheating that occurs in an online university setting. That is, when students who have a connection from outside the online learning environment conspire to cheat together. It measures the correlations between student variables and cheating, instructional variables and cheating and learning outcomes…
Descriptors: Foreign Countries, Cheating, Ethics, Student Behavior