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Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
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Öztürk, Mücahit – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study was to investigate the effect of self-regulated programming learning on undergraduate students' academic performance and motivation compared to traditional methods. Design/methodology/approach: This study was conducted with an explanatory sequential mixed method. Participants consist of 31 undergraduate students…
Descriptors: Undergraduate Students, Student Motivation, Academic Achievement, Independent Study
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Shimelis Kebede Kekeba; Abera Gure; Teklu Tafesse Olkaba – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study was to investigate the impact of using a jigsaw learning strategy integrated with computer simulation (JLSICS) on the academic achievement and attitudes of students, along with exploring the relationships between them in the process of learning about acids and bases. Design/methodology/approach: The research…
Descriptors: Teaching Methods, Learning Strategies, Computer Simulation, Technology Uses in Education
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Costley, Jamie – Interactive Technology and Smart Education, 2020
Purpose: This study aims to look at the relationship between extraneous cognitive load and germane cognitive load and how the use of cognitive learning strategies might moderate the relationship. Design/methodology/approach: This present study used survey data (n = 440) from randomly selected students taking large online classes in South Korea.…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Learning Strategies
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Stanislaus, Irudayaselvam – Interactive Technology and Smart Education, 2022
Purpose: The Catholic Church expects theological institutes, priests and seminarians to be well-informed, critical and creative users of information and communications technology. Currently, most theological institutes use the traditional face-to-face teaching method. An attempt to implement blended learning as an innovative teaching and learning…
Descriptors: Catholics, Theological Education, Blended Learning, Information Technology
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Preeti Bhaskar; Puneet Kumar Gupta – Interactive Technology and Smart Education, 2024
Purpose: This study aims to delve into the perspectives of educators on integrating ChatGPT, an AI language model into management education. In the current research, educators were asked to talk as widely as possible about the perceived benefits, limitations of ChatGPT in management education and strategies to improve ChatGPT for management…
Descriptors: Teacher Attitudes, Artificial Intelligence, Computer Software, Synchronous Communication
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Cutumisu, Maria – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine the impact of the informational value of feedback choices (confirmatory versus critical feedback) on students' performance, their choice to revise and the time they spend designing posters and reading feedback in a computer-based assessment game, Posterlet. Design/methodology/approach: An empirical correlational…
Descriptors: Feedback (Response), Computer Games, Middle School Students, Grade 8
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Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability