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Özgen Korkmaz; Hacer Çolak Kiliç – International Journal of Technology in Education, 2024
The aim of this study is to determine the digital literacy skills of secondary school students and their social media addictions and attitudes towards social media use. Descriptive survey model was used in the study. Convenient sampling method was used to determine the study group. The research was conducted on 327 volunteer middle school students…
Descriptors: Foreign Countries, Middle School Students, Digital Literacy, Social Media
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Louie Giray; Jomarie Jacob; Daxjhed Louis Gumalin – International Journal of Technology in Education, 2024
The versatility of ChatGPT extends across diverse domains, including scientific research. This study delves into the transformative prospects of integrating ChatGPT into scientific research, achieved through a SWOT analysis. The analysis explores the model's strengths, which encompass a vast knowledge base, language proficiency, information…
Descriptors: Artificial Intelligence, Scientific Research, Misinformation, Cognitive Ability
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Nikola Levkov; Bojan Kitanovikj – International Journal of Technology in Education, 2024
While the right usage of technology brings a plethora of benefits, misusing technological devices and the Internet in an educational context can manifest in different behavioral tendencies. This ranges from growing addiction to technology and cyberbullying to technological anxiety and technostress. Yet, the effects of cyberloafing on students'…
Descriptors: Foreign Countries, College Students, Social Media, Internet
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Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
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Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
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Waemusa, Zainee; Jongwattanapaiboon, Apinya – International Journal of Technology in Education, 2023
Literature has suggested that digital literacies can enhance language learning through appropriate use of mobile technology since today's young learners are immersed in mobile technology. However, to support English language learning through digital literacies in specific contexts, a learning environment with mobile technology should be examined.…
Descriptors: Technological Literacy, English (Second Language), Second Language Learning, Telecommunications
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Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
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Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
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Hutson, James; Olsen, Trent – International Journal of Technology in Education, 2021
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. Yet, most research conducted on these benefits has been confined to the sciences, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be…
Descriptors: Art History, Computer Simulation, Humanities, Computer Uses in Education
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Hsiao-Wen Hsu – International Journal of Technology in Education, 2024
The implementation of computer-assisted pronunciation training (CAPT) has been proven to be successful in improving learners' pronunciation abilities. Automatic speech recognition (ASR) software was used to provide mediated support to 103 pre-intermediate level students (62 males and 41 females). After experiencing a two-semester of CAPT…
Descriptors: Automation, Assistive Technology, Pronunciation, English Language Learners
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Marbán, José M.; Mulenga, Eddie M. – International Journal of Technology in Education, 2022
The presence of social media platforms in secondary students? daily life is growing on but it may appear difficult to know which ones are more convenient for academia, particularly among secondary school pupils who are commonly substantial internet-based life clients. This study seeks to understand Zambian pupils' profiles of social media usage,…
Descriptors: Social Media, Secondary School Students, Grade 11, Grade 12
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Nurul Asyiqin Jalil; Noor Hanim Harun; Rita Wong Mee Mee; Suzulaikha Mohamed; Lim Seong Pek; Tengku Shahrom Tengku Shahdan; Tirzah Zubeidah Zachariah Omar – International Journal of Technology in Education, 2025
The rapid growth of digital devices in recent years has caused significant effects on children's screen time. Advancements in technology usage have a particularly strong impact on children in an era dominated by digital advancements, influencing their education, entertainment, communication, and socialisation, raising concerns about the…
Descriptors: Parent Role, Child Behavior, Mass Media Use, Handheld Devices