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Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
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Sauers, Nicholas J.; McLeod, Scott – Journal of Educational Computing Research, 2018
Although school 1:1 computing programs have been around for over 20 years, the literature base on such programs remains sparse. Despite limited research on efficacy and implementation, 1:1 initiatives are increasingly popular in P-12 schools. The impact of these programs is not yet certain. The purpose of this study was to determine the impact…
Descriptors: Technological Literacy, Technology Integration, Control Groups, Experimental Groups
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Sanchez-Gordon, Sandra; Luján-Mora, Sergio – Journal of Educational Computing Research, 2018
There are millions of people worldwide--of all ages, conditions, backgrounds, and motivations--with significant learning needs. Unfortunately, traditional education is not efficient enough to meet these needs. That is, the available educational resources are not fully exploited to help cover the demand. There is an increasing need for large-scale…
Descriptors: Technological Advancement, Large Group Instruction, Online Courses, Technology Uses in Education