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Abdullahi Yusuf; Amiru Yusuf Muhammad – Journal of Educational Computing Research, 2024
The study investigates the potential of anxiety clusters in predicting programming performance in two distinct coding environments. Participants comprised 83 second-year programming students who were randomly assigned to either a block-based or a text-based group. Anxiety-induced behaviors were assessed using physiological measures (Apple Watch…
Descriptors: Novices, Programming, Anxiety, Coding
Rivers, Damian J.; Nakamura, Michiko; Vallance, Michael – Journal of Educational Computing Research, 2022
As education is remodelled to online solutions, instructors and students are required to adapt their teaching and learning through different forms of monitoring, regulation and assessment. This remodelling requires conceptual and philosophical reflection relating to stakeholder roles and the relationship between learners and teaching materials…
Descriptors: Electronic Learning, Self Control, Learning Strategies, Academic Achievement
Zhang, Mingyan; Du, Xu; Hung, Jui-Long; Li, Hao; Liu, Mengfan; Tang, Hengtao – Journal of Educational Computing Research, 2022
In online learning, students' learning behavior might change as the course progresses. How students adjust learning behaviors aligned with course requirements reflects their self-regulated learning strategies. Analyzing students' learning patterns can help instructors understand how the course design or activities shape students' learning…
Descriptors: Elementary Secondary Education, Students, Independent Study, Self Control
Chen, Yang-Hsueh; Jang, Syh-Jong – Journal of Educational Computing Research, 2019
Although self-regulation (SR) has been regarded as an important factor of teachers' learning and professional development, its relationship with teachers' knowledge for teaching (Technological, Pedagogical, and Content Knowledge, TPACK) remains unclear. The purpose of this study was to explore the interrelationship between Taiwanese secondary…
Descriptors: Foreign Countries, Self Management, Technological Literacy, Pedagogical Content Knowledge
Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
Holland, Denise D.; Piper, Randy T. – Journal of Educational Computing Research, 2016
The technology integration education model is a 12 construct model that includes 8 primary constructs and 4 moderator constructs. By testing the relationships among two primary constructs (motivation and technological, pedagogical, and content knowledge competencies) and four moderator constructs (goals, feedback, task value, and self-regulation),…
Descriptors: Technology Integration, Preservice Teachers, Models, Objectives