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Zhao, Fan; Fang, Xiaowen – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This study attempts to apply gamification to support the training of small business owners in business web development from a work-based learning perspective. Background: Web design describes the process of creating a website and embodies many different aspects, such as webpage layout, content production, and graphic design. However,…
Descriptors: Ownership, Small Businesses, Workplace Learning, Gamification
Almusharraf, Norah M.; Costley, Jamie; Fanguy, Mik – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This paper aims to explore the effects of students' interactions with video lectures on the levels of collaboration and completeness of their group note-taking. Background: There has been an increase in the amount of online learning over the last 20 years. With video lectures becoming an increasingly utilized instructional modality,…
Descriptors: Notetaking, Cooperative Learning, Graduate Students, Video Technology
Fanguy, Mik; Costley, Jamie; Lange, Christopher; Baldwin, Matthew; Han, Seunglock – Journal of Information Technology Education: Research, 2018
Aim/Purpose: Extant research provides conflicting information regarding the role that lecture behaviors play within e-learning lectures. This study sought to understand what role motivation plays in increasing the likelihood that students engage in lecture behaviors in general, and how motivation affects the differing types of lecture behaviors.…
Descriptors: Foreign Countries, College Students, Student Motivation, Electronic Learning
Villalba, M. Teresa; Castilla, Guillermo; Redondo-Duarte, Sara – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The aim of this work is to explore which factors impact on the adoption of the flipped classroom in vocational education to pave the way for the schools which want to apply this model. Background: Although various experiences in the use of the flipped classroom have been reported in recent years in the literature, fewer efforts have…
Descriptors: Adoption (Ideas), Models, Blended Learning, Educational Technology