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Oravec, Jo Ann – Journal of Interactive Learning Research, 2023
Cheating is a growing academic and ethical concern in higher education. The technological "arms race" that involves cheating-detection system developers versus technology-savvy students is attracting increased attention to cheating issues; it is also generating iterations of technological innovations as corporations, higher educational…
Descriptors: Artificial Intelligence, Cheating, Educational Technology, Ethics
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
Lim, Kyu Yon; Lim, Ji Young; Park, Min Jeong; Hato, Anita Emefa; Kim, Yoon Jin; Eur, Jeongin – Journal of Interactive Learning Research, 2020
Computer-supported Collaborative Learning (CSCL) is an educational approach that provides not only theoretical but also practical contributions for learners, researchers, and practitioners. South Korea is a leading country in ICT development in Asia, but collaboration is often impeded by its cultural background, shared with other Asian countries.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Research, Foreign Countries
Chen, Ching-Huei – Journal of Interactive Learning Research, 2017
Students' cognitive states can reflect a learning experience that results in engagement in an activity. In this study, we used electroencephalography (EEG) physiologically based methodology to evaluate students' levels of attention and relaxation, as well as their learning performance within a traditional and game-based learning context. While no…
Descriptors: Learning Processes, Physiology, Measurement Equipment, Attention
Kyei-Blankson, Lydia; Ntuli, Esther; Donnelly, Heather – Journal of Interactive Learning Research, 2019
With the growing trends in favor of online course offerings in higher education, it is important that researchers continue to focus on investigating the components vital to effectiveness. Using a survey design, the elements of interaction and presence, and their relationship and influence on student learning in an online course is examined in the…
Descriptors: Online Courses, Interaction, Higher Education, Student Attitudes
Heller, Bob – Journal of Interactive Learning Research, 2017
The unstructured conversations of students who chatted with Freudbot in his Second Life virtual office over a 32-month period were examined in order to better understand the nature of the virtual relationship between students and conversational agents (CA) as historical figures. This research builds on past work that examined these conversations…
Descriptors: Computer Simulation, Computer Mediated Communication, Teaching Methods, Discourse Analysis
Soylu, Firat; Holbert, Nathan; Brady, Corey; Wilensky, Uri – Journal of Interactive Learning Research, 2017
In this paper we present a learning design approach that leverages perspective-taking to help students learn about complex systems. We define perspective-taking as projecting one's identity onto external entities (both animate and inanimate) in an effort to predict and anticipate events based on ecological cues, to automatically sense the…
Descriptors: Perspective Taking, Instructional Design, Learning Processes, Systems Approach
Pellerin, Martine – Journal of Interactive Learning Research, 2018
This article examines the complexity of the affordances that mobile technologies offer in the K-12 educational context. It builds on an ecological perspective (Mercer, 2012; van Lier, 2008) informed by theories of dynamic systems and complexity (Larsen-Freeman & Cameron, 2008) to explore the concept of affordance as a complex and dynamic…
Descriptors: Affordances, Handheld Devices, Technology Uses in Education, Learner Engagement
Akbari, Elham; Naderi, Ahmad; Yazdi, Mahdi Hosseinzadeh; Simons, Robert Jan; Pilot, Albert – Journal of Interactive Learning Research, 2016
Despite the potential of social networks in formal learning, there should be more knowledge on the students and teachers attitudes toward such technology and more recent information in the context of the actual educational situation. The Technology Acceptance Model (TAM) was used. The instruments included a questionnaire investigate the attitudes…
Descriptors: Student Attitudes, Teacher Attitudes, Social Networks, Predictor Variables