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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Science Education and Technology, 2023
Physics education has been identified as one of the public sectors that are mostly influenced by technological developments. This paper adopted the quasi-experimental pre- and post-test design to assess the effects of multimedia-aided technologies (MAT) on undergraduate students' performance in quantum physics (QP) at the University of Rwanda…
Descriptors: Physics, Science Education, Educational Technology, College Science
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Asakle, Shadi; Barak, Miri – Journal of Science Education and Technology, 2022
Location-based learning refers to place-based education conducted online with the use of geographic information systems and mobile devices; with the shift to distance learning, its integration in science education warrants careful evaluation. The goal of this study was to examine the effect of location-based learning on students' understanding of…
Descriptors: Motion, Physics, Situated Learning, Concept Formation
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Kim, Seunghyun; Heo, Ryoun; Chung, Yeonji; Kim, Jung Min; Kwon, Michelle P.; Seo, Sung Chul; Park, Gil-Hong; Kim, Meyoung-Kon – Journal of Science Education and Technology, 2019
A major goal of education is to help students retain as much meaningful information as possible for long periods of time. The learning process by which students acquire new knowledge and behaviors is closely related to memory, which is the core of cognition. In a previous study, we developed virtual reality visualization model (VRVM) that can be…
Descriptors: Computer Simulation, Metabolism, Biochemistry, Learning Processes
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Tuna, Tayfun; Subhlok, Jaspal; Barker, Lecia; Shah, Shishir; Johnson, Olin; Hovey, Christopher – Journal of Science Education and Technology, 2017
Videos of classroom lectures have proven to be a popular and versatile learning resource. A key shortcoming of the lecture video format is accessing the content of interest hidden in a video. This work meets this challenge with an advanced video framework featuring topical indexing, search, and captioning (ICS videos). Standard optical character…
Descriptors: Video Technology, STEM Education, Electronic Equipment, Lecture Method
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Jensen, Jamie L.; Holt, Emily A.; Sowards, Jacob B.; Ogden, T. Heath; West, Richard E. – Journal of Science Education and Technology, 2018
In a flipped classroom model, learning of basic content is shifted before class while in-class time is used for concept application. Empirical and controlled research studies are lacking on the best strategies to provide the necessary pre-class content instruction. In this study, we tested three methods of pre-class content learning--interactive…
Descriptors: Video Technology, Homework, Educational Technology, Technology Uses in Education
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Cosio, Mario N.; Williamson, Vickie M. – Journal of Science Education and Technology, 2019
The goal of this study was to investigate the timing of online homework completion and its effects on student performance. Data was collected from two large, first-semester general chemistry sections at a southwestern university. Specifically, this study aims to explore the link between when students complete their homework relative to the date…
Descriptors: Homework, Chemistry, Science Instruction, Introductory Courses
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Kortemeyer, Gerd – Journal of Science Education and Technology, 2016
The study compares the work habits of two student groups in an introductory physics course, one in traditional and one in online sections. Both groups shared the same online materials and online homework, as well as the same discussion boards and examinations, but one group in addition had traditional lectures. The groups were compared with…
Descriptors: Physics, Science Instruction, Introductory Courses, Conventional Instruction
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Lamb, Richard L. – Journal of Science Education and Technology, 2016
Within the last 10 years, new tools for assisting in the teaching and learning of academic skills and content within the context of science have arisen. These new tools include multiple types of computer software and hardware to include (video) games. The purpose of this study was to examine and compare the effect of computer learning games in the…
Descriptors: Cognitive Processes, Computation, Models, Science Laboratories
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Kortemeyer, Gerd – Journal of Science Education and Technology, 2016
Classroom response systems (often referred to as "clickers") have slowly gained adoption over the recent decade; however, critics frequently doubt their pedagogical value starting with the validity of the gathered responses: There is concern that students simply "click" random answers. This case study looks at different…
Descriptors: Audience Response Systems, Case Studies, Psychometrics, Reliability