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Virginia Killian Lund – Learning, Media and Technology, 2024
This case study explores how young adults (aged 18-24) taught and learned with and around technologies in a teen library space in Hartford, Connecticut. These young adults, called Legends by library staff, were technically not supposed to be present in the teens-only space. In this paper, I argue that Legends uniquely contributed to opportunities…
Descriptors: Young Adults, Library Role, Independent Study, Interests
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Willett, Rebekah – Learning, Media and Technology, 2018
This article investigates learning and teaching in library makerspace programs. Given the recent trend for libraries and makerspaces to define themselves in terms of learning, the findings of this article are particularly relevant to current initiatives. The article first reviews pedagogical theories which are referenced in literature connected…
Descriptors: Library Services, Shared Resources and Services, Librarians, Public Libraries
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Kahn, Jennifer; Jiang, Shiyan – Learning, Media and Technology, 2021
We present a micro-analysis of youth interactions with large complex, socioeconomic datasets and data visualization tools. Middle and high school youth used georeferenced data and data visualization tools to assemble models that present their family migration histories in relation to larger socioeconomic trends in a summer program. Using…
Descriptors: Visualization, Data Use, Data Interpretation, Decision Making
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Hollett, Ty; Ehret, Christian – Learning, Media and Technology, 2017
Increasingly, adult mentors in informal, media-rich settings, like libraries and museums, seek to integrate both learning and civic engagement opportunities for youth into designed programming. This article illustrates how youth open and sustain opportunities for civic engagement over the course of a six-month, youth-driven program--Metro:…
Descriptors: Citizen Participation, Civics, Youth Programs, Multimedia Materials