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Muljana, Pauline Salim; Luo, Tian – Research in Learning Technology, 2023
The instructional design and technology field is dynamic, requiring instructional designers to stay abreast through timely professional learning. Social media offers characteristics to collapse the time, geographical, and financial limitations of informal professional learning, but challenges exist. Continuous professional learning requires…
Descriptors: Instructional Design, Social Media, Independent Study, Professional Continuing Education
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Van Allen, Jennifer; Katz, Stacy – Research in Learning Technology, 2023
Without interrogation, educators may reproduce hegemonic materials and learning opportunities that are simply easier to access in open educational practices (OEP). Thus, we argue that to effectively engage in OEP, educators must not only possess knowledge, skills and dispositions related to their discipline, but also related to open education, CC…
Descriptors: Open Education, Educational Practices, Technological Literacy, Pedagogical Content Knowledge
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Czerkawski, Betül; Berti, Margherita – Research in Learning Technology, 2021
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student…
Descriptors: Computer Simulation, Simulated Environment, Learning Experience, Instructional Design
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de Lima Guedes, Karla K.; Davis, Hugh C.; Schulz, John – Research in Learning Technology, 2022
Online learning platforms, such as MOOCs (Massive Open Online Courses), continue to expand, and some academics are taking advantage of these resources by integrating them into their teaching. The literature shows that there are many different ways that MOOCS are being blended into on-campus university teaching, and it would be helpful to have a…
Descriptors: MOOCs, Higher Education, Instructional Design, Guidelines
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De Silva, Ranapanada Kelum Jayamali; Peramunugamage, Anuradha – Research in Learning Technology, 2023
Computer-Aided Design (CAD) training has become essential in apparel education as it is widely applied in design and development activities in the industry. This study presents how physical CAD teaching converted to remote delivery during the emergency COVID-19 pandemic using online technologies. This study evaluated five distinct methods adopted…
Descriptors: Computer Assisted Design, Computer Software, COVID-19, Pandemics
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Shi, Yuewei; Lin, Xi – Research in Learning Technology, 2021
Online learning has become a prevailing trend among adult learners. Therefore, this study investigated the learning time preference and the relationship between the course completion and learning activities among adult learners based on data from one online learning platform. Results indicate that a periodical fluctuation of participating online…
Descriptors: Adult Learning, Adult Students, Electronic Learning, Online Courses
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Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
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Aguayo, Claudio; Eames, Chris; Cochrane, Thomas – Research in Learning Technology, 2020
In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New Zealand which aimed to explore how learning experiences which incorporate mobile technologies within free-choice learning…
Descriptors: Self Determination, Guidelines, Literacy, Independent Study
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McDonald, Kieran; Glover, Ian – Research in Learning Technology, 2016
The growing ubiquity of smartphones and tablet devices integrated into personal, social and professional life, facilitated by expansive communication networks globally, has the potential to disrupt higher education. Academics and students are considering the future possibilities of exploiting these tools and utilising networks to consolidate and…
Descriptors: Transformative Learning, Handheld Devices, Technology Uses in Education, Higher Education
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Power, Jess; Kannara, Vidya – Research in Learning Technology, 2016
This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the conscious and active human intervention, good learning design and pedagogical input, and the sensitive…
Descriptors: Best Practices, Models, Technology Uses in Education, Art
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Laurillard, Diana – Research in Learning Technology, 2016
The demographics of massive open online course (MOOC) analytics show that the great majority of learners are highly qualified professionals, and not, as originally envisaged, the global community of disadvantaged learners who have no access to good higher education. MOOC pedagogy fits well with the combination of instruction and peer community…
Descriptors: Online Courses, Professional Development, Professional Continuing Education, Disadvantaged Youth
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Walker, Richard; Handley, Zoe – Research in Learning Technology, 2016
The issues influencing student engagement with high-stakes computer-based exams were investigated, drawing on feedback from two cohorts of international MA Education students encountering this assessment method for the first time. Qualitative data from surveys and focus groups on the students' examination experience were analysed, leading to the…
Descriptors: Instructional Design, Learner Engagement, Computer Assisted Testing, High Stakes Tests