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Payne, Linda; Tawfik, Andrew; Olney, Andrew M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
As computers have become commonplace in everyday life, educators have begun to shift focus from "working" with computers (computer literacy) to "thinking" with computers (computational thinking). This article describes the progression of computational thinking (CT) from a historical perspective. This paper will first review the…
Descriptors: Computation, Thinking Skills, Computer Uses in Education, History
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Jennifer Jihae Park; Patricia Milner – TechTrends: Linking Research and Practice to Improve Learning, 2025
Despite continuous discussions on Generative Artificial Intelligence (Gen AI) ethics in academia, limited studies examine the perceptions of students or the application of ChatGPT with non-traditional students. We report an exploratory single case of a two-week orientation offered to non-traditional students entering online bachelor's degree…
Descriptors: Artificial Intelligence, Undergraduate Students, Nontraditional Students, Virtual Universities
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David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
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Hao, Jianjiang; Guo, Jiong; Wang, Charles Xiaoxue – TechTrends: Linking Research and Practice to Improve Learning, 2021
The 24th Global Chinese Conference on Computers in Education (GCCCE) was held September 12-16, 2020 at Northwest Normal University, Lanzhou, China. The GCCCE adopted a hybrid conference format for the first time, combining traditional face-to-face sessions and online live streaming to reduce the impact from the Covid-19 pandemic. The GCCCE hosted…
Descriptors: Educational Innovation, Computer Uses in Education, Educational Change, Artificial Intelligence
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Nizar Bitar; Nitza Davidovitch – TechTrends: Linking Research and Practice to Improve Learning, 2024
This qualitative case study examines the cultural adaptation of digital learning tools in Israeli higher education. We explored three questions: (1) How do lecturers experience and implement digital learning tools? (2) What unique challenges and opportunities arise in this cultural context? (3) What strategies do educators employ for culturally…
Descriptors: Foreign Countries, Higher Education, College Faculty, Educational Practices
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Long, Taotao; Zhang, Jingshun; Ellis, Joann; Wang, Charles Xiaoxue – TechTrends: Linking Research and Practice to Improve Learning, 2019
The 23rd Global Chinese Conference on Computers in Education (GCCCE) was held May 23-27, 2019, at Central China Normal University, Wuhan, China. With a theme of "Wisdom of Science, Technology, and Humanities," GCCCE hosted four keynote speeches, over 200 concurrent presentations facilitated by nine conference divisions, two expert…
Descriptors: Sciences, Technology, Humanities, Computer Uses in Education
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Chen, Zexuan; Wang, Charles Xiaoxue; Zhang, Jingshun – TechTrends: Linking Research and Practice to Improve Learning, 2018
The 22nd Global Chinese Conference on Computers in Education (GCCCE) was held May 25-29, 2018, at South China Normal University, Guangzhou, China. Broadcasting live on the Internet, the Conference had 424 onsite participants with 299,816 online viewers from different countries and regions. The Conference hosted five keynote speeches, two expert…
Descriptors: Educational Innovation, Computer Uses in Education, Conferences (Gatherings), Foreign Countries
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Paek, Seungoh; Fulton, Lori – TechTrends: Linking Research and Practice to Improve Learning, 2021
Traditional paper science notebooks have served the purpose of engaging learners in the scientific practices, however, as with many things, paper is being replaced by digital. This study examined the digital notebook entries of students to consider the affordances and limitations of digital science notebooks versus traditional paper science…
Descriptors: Elementary School Science, Scientific Literacy, Computer Uses in Education, Student Journals
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Yoon, Susan A.; Shim, Jooeun; Noushad, Noora – TechTrends: Linking Research and Practice to Improve Learning, 2019
In this study, we build on an emerging trend in socioscientific issues (SSI) education to support action through the use of personally relevant digital tools. We investigate the design of curriculum that integrates SSIs with the design and programming of mobile apps using a design-based research methodology. Through the series of design…
Descriptors: Science Education, Science Curriculum, Curriculum Design, Science and Society
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McGann, Marek; Ryan, Marie; McMahon, Jennifer; Hall, Tony – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper introduces the Teachers' Research Exchange (T-REX), an online community of practice that is currently being deployed on a pilot basis nationwide in Ireland as a response to the "research-practice gap". The system includes collaborative, educational, and technical components. The technical aspect is the social networking and…
Descriptors: Foreign Countries, Communities of Practice, Educational Research, Research and Development
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Siko, Jason P.; Barbour, Michael K. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on using homemade PowerPoint games showed no significant improvement in test scores when students…
Descriptors: Design, Visual Aids, Computer Software, Teaching Methods
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Denham, André R.; Mayben, Robert; Boman, Terri – TechTrends: Linking Research and Practice to Improve Learning, 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately…
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education