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SeHee Jung; Hanwen Wang; Bingyi Su; Lu Lu; Liwei Qing; Xiaolei Fang; Xu Xu – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study presents a mobile application (app) that facilitates undergraduate students to learn data science using their own full-body motion data. The app captures a user's movements through the built-in camera of a mobile device and processes the images for data generation using BlazePose, an open-source computer vision model for real-time pose…
Descriptors: Undergraduate Students, Data Science, Handheld Devices, Open Source Technology
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Kosmas, Panagiotis; Ioannou, Andri; Retalis, Symeon – TechTrends: Linking Research and Practice to Improve Learning, 2018
From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children's activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31…
Descriptors: Special Education, Teaching Methods, Educational Games, Manipulative Materials