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Elena Novak; Chia-Ling Kuo; Janet Lynne Tassell; Grace Morris – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to…
Descriptors: Preservice Teachers, Elementary School Teachers, Creativity, Intervention
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Michelle Pauley Murphy; Woei Hung – TechTrends: Linking Research and Practice to Improve Learning, 2024
Constructing a consensus problem space from extensive qualitative data for an ill-structured real-life problem and expressing the result to a broader audience is challenging. To effectively communicate a complex problem space, visualization of that problem space must elucidate inter-causal relationships among the problem variables. In this…
Descriptors: Information Retrieval, Data Analysis, Pattern Recognition, Artificial Intelligence
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Minji Jeon; Kyungbin Kwon – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigated the computational thinking (CT) practices of eight pre-service teachers through their Scratch and Python programs. Conducted within an undergraduate-level computer science education course, students learned CT concepts via parallel instruction in block-based programming (Scratch) and text-based programming (Python). The…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computation, Cognitive Processes
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Lachney, Michael; Yadav, Aman; Drazin, Matt; Allen, Madison C.; Babbitt, William – TechTrends: Linking Research and Practice to Improve Learning, 2021
Despite the value that cultural experts bring to efforts to broaden the participation of racially minoritized youth in US computer science, there has been little research on supporting their knowledge of computing. This is a missed opportunity to explore the diffusion of computing knowledge across local community contexts where underrepresented…
Descriptors: Culturally Relevant Education, Computer Science Education, Community Education, Expertise
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Shanley, Nicole; Martin, Florence; Hite, Nicole; Perez-Quinones, Manuel; Ahlgrim-Delzell, Lynn; Pugalee, David; Hart, Ellen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Current research surrounding online computer science education emphasizes the need for high-quality professional development opportunities. However, there is a gap in research in the inclusion of online computer science educators to identify needs and strategies that make the online computer science courses effective. Through a…
Descriptors: High School Teachers, Computer Science Education, Theory Practice Relationship, Partnerships in Education
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Caeli, Elisa Nadire; Yadav, Aman – TechTrends: Linking Research and Practice to Improve Learning, 2020
In the recent years, there has been a push to engage primary and secondary students in computer science to prepare them to live and work in a world influenced by computation. One of the efforts involves getting primary and secondary students to think computationally by introducing computational ideas such as, algorithms and abstraction. Majority…
Descriptors: Thinking Skills, Elementary School Students, Secondary School Students, Problem Solving
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Hsu, Yu-Chang; Ching, Yu-Hui; Callahan, Janet; Bullock, Doug – TechTrends: Linking Research and Practice to Improve Learning, 2021
STEM major students often enter colleges with a need to strengthen their foundational mathematics, such as trigonometry. We designed an innovative undergraduate course that aims to strengthen students' trigonometry knowledge application through programming mobile apps. We explored how students applied trigonometry concepts in developing their…
Descriptors: Undergraduate Students, STEM Education, Majors (Students), Mathematics Skills
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Herron, Josh; Wolfe, Kathryn A. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Colleges and schools of education serve K12 educators very well in many areas and there are instructional design programs housed in traditional academic units that produce high-caliber scholars and researchers that impact our field. However, this article suggests that partnerships between university innovation hubs and K12 schools fill a gap of…
Descriptors: Instructional Design, Educational Technology, Educational Innovation, Programming
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Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2020
Researchers and educators have advocated computational thinking (CT) should be integrated into K-12 settings as early as elementary schools. However, there has been a lack of knowledge of how pre-service K-8 teachers would be engaged in the learning of CT and its integration in different subject areas. In this study, we taught a flipped learning…
Descriptors: Preservice Teacher Education, Preservice Teachers, Undergraduate Students, Thinking Skills
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Yoon, Susan A.; Shim, Jooeun; Noushad, Noora – TechTrends: Linking Research and Practice to Improve Learning, 2019
In this study, we build on an emerging trend in socioscientific issues (SSI) education to support action through the use of personally relevant digital tools. We investigate the design of curriculum that integrates SSIs with the design and programming of mobile apps using a design-based research methodology. Through the series of design…
Descriptors: Science Education, Science Curriculum, Curriculum Design, Science and Society
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Lee, Victor R.; Recker, Mimi – TechTrends: Linking Research and Practice to Improve Learning, 2018
In this paper, we propose that paper circuitry provides a productive space for exploring aspects of computational thinking, an increasingly critical 21st century skills for all students. We argue that the creation and operation of paper circuits involve learning about computational concepts such as rule-based constraints, operations, and defined…
Descriptors: Computation, Electronics, Paper (Material), Instructional Materials
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Hsu, Yu-Chang; Baldwin, Sally; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this paper, we provide an overview of the current efforts in maker education, supported by a review of empirical studies. Our synthesis will inform the community about learning outcomes, potential and common issues, challenges, resources, and future research direction regarding maker education.
Descriptors: Programming, Coding, Teaching Methods, Literature Reviews
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Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh – TechTrends: Linking Research and Practice to Improve Learning, 2017
With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…
Descriptors: Artificial Intelligence, Information Technology, Distance Education, Instructional Design
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
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