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Multazam, Muhammad; Syahrial, Zulfiati; Rusmono – Turkish Online Journal of Distance Education, 2023
Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and…
Descriptors: Computer Science Education, Programming, Models, Practicums
Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Burcin Yersel; Basak Kalkan; Fikret Er; Arzu Celen Ozer; Aysel Ulukan Korul – Turkish Online Journal of Distance Education, 2023
In this article, the concepts of interaction and digital divide in emergency remote education practices implemented due to the COVID-19 global pandemic are discussed, and the increasing importance of radio as a traditional mass communication tool in bridging the digital divide and structuring an interactive learning process is emphasized. In this…
Descriptors: Distance Education, COVID-19, Pandemics, Radio
Abass, Olalere A.; Olajide, Samuel A.; Samuel, Babafemi O. – Turkish Online Journal of Distance Education, 2017
The traditional method of assessment (examination) is often characterized by examination questions leakages, human errors during marking of scripts and recording of scores. The technological advancement in the field of computer science has necessitated the need for computer usage in majorly all areas of human life and endeavors, education sector…
Descriptors: Computer Assisted Testing, Computer System Design, Test Format, Design Requirements
Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
Turkmen, Gamze; Caner, Sonay – Turkish Online Journal of Distance Education, 2020
This study aims to provide a comprehensive and in-depth investigation of the debugging process in programming teaching in terms of cognitive and metacognitive aspects, based on programming students who demonstrate low, medium, and high programming performance and to propose instructional strategies for scaffolding novice learners in an effective…
Descriptors: Programming, Novices, Electronic Learning, Troubleshooting
Rusli, Muhammad; Negara, I. Komang Rinartha Yasa – Turkish Online Journal of Distance Education, 2017
The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning module which is called multimedia learning or learning by using multimedia. In learning context by using computer-based…
Descriptors: Animation, Multimedia Instruction, Cognitive Style, Programming
Capacho, Jose – Turkish Online Journal of Distance Education, 2016
The main objective of this paper is to show a set of new methodologies applied in the teaching of Computer Science using ICT. The methodologies are framed in the conceptual basis of the following sciences: Psychology, Education and Computer Science. The theoretical framework of the research is supported by Behavioral Theory, Gestalt Theory.…
Descriptors: Teaching Methods, Information Technology, Computer Science Education, Games