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Paul Tschisgale; Marcus Kubsch; Peter Wulff; Stefan Petersen; Knut Neumann – Physical Review Physics Education Research, 2025
Problem solving is considered an essential ability for becoming an expert in physics, and individualized feedback on the structure of problem-solving processes is a key component to support students in developing this ability. Problem-solving processes consist of multiple elements whose order forms the sequential structure of these processes.…
Descriptors: Problem Solving, Physics, Science Instruction, Teaching Methods
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van Doorn, Johnny; Matzke, Dora; Wagenmakers, Eric-Jan – Psychology Learning and Teaching, 2020
Sir Ronald Fisher's venerable experiment "The Lady Tasting Tea" is revisited from a Bayesian perspective. We demonstrate how a similar tasting experiment, conducted in a classroom setting, can familiarize students with several key concepts of Bayesian inference, such as the prior distribution, the posterior distribution, the Bayes…
Descriptors: Bayesian Statistics, Statistical Inference, Statistical Distributions, Sequential Approach
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Cook, Joshua; Lynch, Collin F.; Hicks, Andrew G.; Mostafavi, Behrooz – International Educational Data Mining Society, 2017
BKT and other classical student models are designed for binary environments where actions are either correct or incorrect. These models face limitations in open-ended and data-driven environments where actions may be correct but non-ideal or where there may even be degrees of error. In this paper we present BKT-SR and RKT-SR: extensions of the…
Descriptors: Models, Bayesian Statistics, Data Use, Intelligent Tutoring Systems
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Xiong, Xiaolu; Zhao, Siyuan; Van Inwegen, Eric G.; Beck, Joseph E. – International Educational Data Mining Society, 2016
Over the last couple of decades, there have been a large variety of approaches towards modeling student knowledge within intelligent tutoring systems. With the booming development of deep learning and large-scale artificial neural networks, there have been empirical successes in a number of machine learning and data mining applications, including…
Descriptors: Intelligent Tutoring Systems, Computer Software, Bayesian Statistics, Knowledge Level
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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement