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Zhongling Pi; Huixin Chai; La Li; Xinru Zhang; Xiying Li – Journal of Computer Assisted Learning, 2024
Background: Learning from video lectures with peers, that is, co-viewing video lectures, is a common mode of learning across a wide range of ages and topics in the information age. Objectives: The present study tested the effects of learners' motivation on co-viewing video lectures in terms of learning performance, mental effort, and interpersonal…
Descriptors: Learning Motivation, Cooperative Learning, Video Technology, Lecture Method
Effects of Virtual Reality on Creativity Performance and Perceived Immersion: A Study of Brain Waves
Wang, Yen-Yin; Weng, Tz-Han; Tsai, I-Fan; Kao, Jing-Yueh; Chang, Yu-Shan – British Journal of Educational Technology, 2023
The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non-randomized control-group…
Descriptors: Computer Simulation, Brain, Middle School Teachers, Attention
Pi, Zhongling; Zhang, Yi; Liu, Caixia; Zhou, Weichen; Yang, Jiumin – Instructional Science: An International Journal of the Learning Sciences, 2023
This electroencephalography (EEG) study tested the benefits of generative learning and the underlying neural mechanism of these benefits when learning from video lectures. Twenty-six Chinese young adults independently viewed two video lectures in a repeated measures design. Each video lecture was broken into 40 segments, and after each segment,…
Descriptors: Learning Strategies, Cognitive Processes, Brain, Brain Hemisphere Functions
Bada, Abiodun; Jita, Loyiso – Journal of Technology and Science Education, 2023
Inequality in education is a challenge that have persisted and still likely to persist for a long time in the field of education because students come into the classroom with different characteristics thus posing a great concern to the realization of classroom objectives. The use of adequate teaching strategy might break this limitation thereby…
Descriptors: Brain, Neurosciences, Secondary School Students, Science Education
Wang, Jiahui; Antonenko, Pavlo; Keil, Andreas; Dawson, Kara – Mind, Brain, and Education, 2020
Many online videos feature an instructor on the screen to improve learners' engagement; however, the influence of this design on learners' cognitive load is underexplored. This study investigates the effects of instructor presence on learners' processing of information using both subjective and psychophysiological measures of cognitive load. Sixty…
Descriptors: Cognitive Processes, Difficulty Level, College Students, Video Technology
Lin, Yong-Teng; Chen, Chih-Ming – Interactive Learning Environments, 2019
Online video-based learning has been increasingly used in educational settings. However, students usually do not have enough cognitive capacity and metacognition skills to diagnose and record their attention status during learning tasks by themselves. This study thus presents an attention-based video lecture review mechanism (AVLRM) that can…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Attention
Blau, Ina; Benolol, Nurit – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
Creative computing is one of the rapidly growing educational trends around the world. Previous studies have shown that creative computing can empower disadvantaged children and youth. At-risk youth tend to hold a negative view of self and perceive their abilities as inferior compared to "normative" pupils. The Implicit Theories of…
Descriptors: At Risk Students, High School Students, Theories, Intelligence