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OConnor, T. J.; Brown, Dane; Jackson, Jasmine; Payne, Bryson; Schmeelk, Suzanna – Journal of Cybersecurity Education, Research and Practice, 2023
To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to…
Descriptors: Computer Security, Computer Science Education, Gamification, Competition
Andrej Jerman Blažic; Borka Jerman Blažic – Education and Information Technologies, 2025
This paper presents a new developed methodology for teaching and learning subjects that although are very important in the modern digital society are neglected in high school education programs: cybersecurity and cyber safety. A Study among the EU high schools in 2021-2022 revealed that computer science teachers are not regularly upgrading their…
Descriptors: Computer Security, Technology Education, Computer Science Education, Electronic Learning
Collins, Jazmin; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2023
The use of the Capture the Flag (CTF)-style competitions has grown popular in a variety of environments as a method to improve or reinforce cybersecurity techniques. However, while these competitions have shown promise in student engagement, enjoyment, and the teaching of essential workforce cybersecurity concepts, many of these CTF challenges…
Descriptors: Computer Security, Computer Science Education, Coding, Competition
Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
Workman, Michael D.; Luevanos, J. Anthony; Mai, Bin – IEEE Transactions on Education, 2022
Contribution: Based on a previous exploratory study, this research further investigated learning mode contributions from simulations and live competitive activities compared to a traditional classroom, laboratory, and testing approach to instruction in order to assess the applied behavioral contributions of each. Background: Cybersecurity…
Descriptors: Computer Security, Information Security, Computer Science Education, Simulation
Bowen, Debra; Jaurez, James; Jones, Nancy; Reid, William; Simpson, Christopher – Journal of Cybersecurity Education, Research and Practice, 2022
There are many resources to guide successful K-12 cybersecurity education. The objective of these resources is to prepare skilled and ethical cybersecurity students at the earliest level to meet the demands of higher-level programs. The goal of this article is to provide, as a starting point, a list of as many currently popular K-12 educational…
Descriptors: Computer Security, Information Security, Educational Resources, Elementary Secondary Education
Kevin McLaughlin – ProQuest LLC, 2023
The emerging impact of gamification in the field of education has generated several possible avenues for enhancing learning outcomes and raised a large number of as-yet unanswered questions as to the effectiveness of different gamification techniques in different contexts. This quantitative survey study examines the impact of gamification on…
Descriptors: Computer Science Education, Computer Security, Information Security, Game Based Learning
Khan, Manzoor Ahmed; Merabet, Adel; Alkaabi, Shamma; El Sayed, Hesham – Education and Information Technologies, 2022
Computer security competitions have been playing a significant role in encouraging students to get into cybersecurity, as well as enhancing the cybersecurity education system. The level of difficulty of the computer security tasks could be intimidating for most students and learners, one of the reasons there has been a shortage of cybersecurity…
Descriptors: Computer Security, Information Security, Risk, Outcomes of Education
Frydenberg, Mark; Lorenz, Birgy – Information Systems Education Journal, 2020
Learning cybersecurity awareness builds on basic information technology concepts and digital literacy skills. In an effort to raise cybersecurity awareness among information technology students, this paper describes a series of three different interactive sessions offered to students of all levels at a business university. The sessions introduced…
Descriptors: Computer Security, Computer Science Education, Computer Literacy, Information Technology
Serapiglia, Anthony – Information Systems Education Journal, 2016
Through industry news as well as contemporary reporting, the topic of computer security has become omnipresent in our daily lives. Whether the news is about corporate data breaches, international cyber espionage, or personal data compromises and identity theft--EVERYONE has had to deal with digital security in some way. Because of this, one of the…
Descriptors: Competition, Undergraduate Students, Computer Security, Information Security