NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20252
Since 202414
Since 2021 (last 5 years)45
Since 2016 (last 10 years)98
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 98 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
René Lobo-Quintero; Roberto Sánchez-Reina; Davinia Hernández-Leo – Journal of Learning Analytics, 2024
Computer-Supported Collaborative Learning (CSCL) is recognized as an effective methodology for fostering social interaction mediated by technology in ways that potentially trigger learning. The successful implementation of CSCL hinges on factors such as the scripting mechanics for activity sequencing proposed by Collaborative Learning Flow…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Student Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Tiphaine Colliot; Jean-Michel Boucheix – Journal of Computer Assisted Learning, 2024
Background: Previous studies have shown that dynamic illustrations, as compared to their static counterparts, lead to higher achievement levels, especially for hand-based procedures. Other researchers have investigated how the presence of seductive details (i.e., appealing but irrelevant adjunct displays) influences students' interest positively…
Descriptors: Illustrations, Animation, Handicrafts, Elementary School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lahcen, Rachid Ait Maalem; Mohapatra, Ram – International Journal of Research in Education and Science, 2020
Requiring that students enrolled in college algebra to spend hours in a computer lab has been a practice in colleges and universities to improve success and retention. In part, because students come with different backgrounds, skills, and the computer lab environment allows for personalized supplemental instruction and tutoring. However, the way…
Descriptors: College Students, Student Motivation, College Mathematics, Algebra
Peer reviewed Peer reviewed
Direct linkDirect link
Michael E. J. Stouthandel; Lena Van Beek; Joris Van de Velde; Carl Vangestel; Tom Van Hoof – Anatomical Sciences Education, 2024
For this pilot study, the use of the digital 3D anatomy application Complete Anatomy was evaluated as a non-mandatory additional study tool throughout the semester. The aim of the study was to investigate if the Complete Anatomy usage time had an effect on final exam grades and how the app was used post-COVID-19. This cross-sectional study asked…
Descriptors: College Freshmen, Physical Therapy, Allied Health Occupations Education, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Hui Wang; Yuting Liu; Jin-Tae Kim – International Journal of Web-Based Learning and Teaching Technologies, 2024
The intervention of modern teaching media in classroom teaching activities has greatly extended the time and space of teaching practice, and new teaching methods, teaching models, and teaching designs have emerged one after another. Improving pertinence and effectiveness and cultivating high-quality talents with solid theoretical foundations…
Descriptors: Courseware, Multimedia Instruction, Electronic Learning, Correlation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Choo, Chee-Yan; Rahim, Aisyah Saad Abdul – Asian Journal of University Education, 2021
The COVID-19 Movement Control Order imposed by the government converted the delivery of lessons to online learning in the education sector. Pharmaceutical chemistry is a core subject for pharmacy students and first-year students were taught the elucidation of the absolute configuration of active pharmaceutical ingredients (API). The objective of…
Descriptors: Foreign Countries, Pharmaceutical Education, Medical Students, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Yingbin; Paquette, Luc; Baker, Ryan S.; Bosch, Nigel; Ocumpaugh, Jaclyn; Biswas, Gautam – European Journal of Psychology of Education, 2023
The feelings of difficulty and familiarity (FOD and FOF) are two types of metacognitive experiences. Both may influence student engagement and the application of metacognitive strategies, but these relationships are not well understood, in part because many studies have relied on self-report measures of behaviors that may not accurately reflect…
Descriptors: Metacognition, Difficulty Level, Familiarity, Learning Strategies
Hal Hinderliter – ProQuest LLC, 2021
The Cognitive Theory of Multimedia Learning has enjoyed a prominent role in guiding the development of online instruction, but recent research has proposed boundary conditions for some of its key principles. Moreno and Mayer advanced the possibility of a reverse redundancy effect when narration and fully redundant on-screen text are presented in a…
Descriptors: Electronic Learning, Multimedia Instruction, Time Factors (Learning), Nonverbal Communication
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bosch, Nigel; Paquette, Luc – Journal of Educational Data Mining, 2021
Transition metrics, which quantify the propensity for one event to follow another, are often utilized to study sequential patterns of behaviors, emotions, actions, and other states. However, little is known about the conditions in which application of transition metrics is appropriate. We report on two experiments in which we simulated sequences…
Descriptors: Sequential Approach, Probability, Measurement Techniques, Statistical Analysis
Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Doug Ward; Heidi G. Loshbaugh; Alison L. Gibbs; Tim Henkel; Greg Siering; Jim Williamson; Mark Kayser – Change: The Magazine of Higher Learning, 2024
In this article, the authors posit that generative artificial intelligence offers universities an opportunity to make long-needed structural changes in teaching and learning. Given the complexities of generative AI, faculty need time and resources to learn to use it effectively and to adapt classes in ways that help students approach AI ethically…
Descriptors: Artificial Intelligence, Faculty, Digital Literacy, Ethics
Peer reviewed Peer reviewed
Direct linkDirect link
Bewley, Kristina A.; Crosland, Kimberly; Fuller, Asha – Focus on Autism and Other Developmental Disabilities, 2023
Students with autism spectrum disorder (ASD) may have a difficult time transitioning frequently throughout a school day, and problem behavior can be more apparent during this time. Valuable academic time can be preserved by decreasing the time it takes to transition between tasks. Hine et al. (2015) found that computer-assisted instruction…
Descriptors: Computer Assisted Instruction, Autism Spectrum Disorders, Behavior Problems, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Lavoue, Elise; Monterrat, Baptiste; Desmarais, Michel; George, Sebastien – IEEE Transactions on Learning Technologies, 2019
In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning environments can enhance learners' motivation to use learning environments. However, learners react differently to specific game mechanics and little is known about how to adapt gaming features to…
Descriptors: Educational Games, Educational Environment, Learner Engagement, Time on Task
Kirk P. Vanacore; Ashish Gurung; Andrew A. McReynolds; Allison Liu; Stacy T. Shaw; Neil T. Heffernan – Grantee Submission, 2023
As evidence grows supporting the importance of non-cognitive factors in learning, computer-assisted learning platforms increasingly incorporate non-academic interventions to influence student learning and learning related-behaviors. Non-cognitive interventions often attempt to influence students' mindset, motivation, or metacognitive reflection to…
Descriptors: Intervention, Program Effectiveness, Student Behavior, Computer Assisted Instruction
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7