Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Descriptor
Computer Assisted Testing | 2 |
Gender Differences | 2 |
Play | 2 |
Achievement Tests | 1 |
Adolescents | 1 |
College Readiness | 1 |
Design | 1 |
Discovery Learning | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Enrollment | 1 |
More ▼ |
Author
Avvisati, Francesco | 1 |
Borgonovi, Francesca | 1 |
Corwin, Zoë B., Ed. | 1 |
Fullerton, Tracy, Ed. | 1 |
Ragusa, Gisele, Ed. | 1 |
Tierney, William G., Ed. | 1 |
Publication Type
Books | 1 |
Collected Works - General | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Secondary Education | 2 |
High Schools | 1 |
Postsecondary Education | 1 |
Audience
Administrators | 1 |
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
Tierney, William G., Ed.; Corwin, Zoë B., Ed.; Fullerton, Tracy, Ed.; Ragusa, Gisele, Ed. – Johns Hopkins University Press, 2017
The college application process--which entails multiple forms, essays, test scores, and deadlines--can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach…
Descriptors: Postsecondary Education, Teaching Methods, Educational Games, Play