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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Kamil Çelik; Ahmet Ayaz – Educational Technology Research and Development, 2025
Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intention, Computer Science Education
Jordan Christopher Williams – ProQuest LLC, 2024
The purpose of this quantitative correlational study was to determine if and to what extent statistically significant correlations exist between high school STEM teachers' attitudes toward the use of computer technology and the duration of software utilization in their classrooms in the United States. This research was based on the Unified Theory…
Descriptors: High School Teachers, STEM Education, Teacher Attitudes, Computer Attitudes
Tribikram Budhathoki; Araz Zirar; Eric Tchouamou Njoya; Achyut Timsina – Studies in Higher Education, 2024
The public release of ChatGPT in November 2022 brought excitement and concerns regarding students' use of language models in higher education. However, little research has empirically investigated students' intention to adopt ChatGPT. This study developed a theoretical model based on the Unified Theory of Acceptance and Use of Technology (UTAUT)…
Descriptors: Adoption (Ideas), Anxiety, Computer Attitudes, Artificial Intelligence
Sarah Alturkustani; Ashley Durfee; Olivia F. O'Leary; Siobhain M. O'Mahony; Conor O'Mahony; Mutahira Lone; Andreea Factor – Anatomical Sciences Education, 2025
Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students'…
Descriptors: Student Attitudes, Computer Simulation, Anatomy, Electronic Learning
Amelie Elm; Peter Bergström; Daniel Pettersson – Education and Information Technologies, 2024
This study explores practitioners' beliefs and experiences of education, socialisation and care and their impact on the introduction of a software application for quality work in early childhood education. Based on field notes, audio recordings and follow-up semi-structured interviews in four Swedish preschools, it explores how teachers' beliefs…
Descriptors: Foreign Countries, Early Childhood Education, Preschools, Early Childhood Teachers
Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
Fatimah S. Alawbathani – ProQuest LLC, 2024
This study investigated the graduate students' perceptions toward using cloud technology in their learning and how they use cloud technology in education. A qualitative case study was conducted to attain the study's objectives. The data was collected by interviewing a purposeful sample consisting of 10 participants, Ph.D. students in the…
Descriptors: Student Attitudes, Computer Attitudes, Internet, Computer Software
Manik R. Reddy; Nils G. Walter; Yulia V. Sevryugina – Journal of Chemical Education, 2024
The effective and responsible educational application of ChatGPT and other generative artificial intelligence (GenAI) tools constitutes an active area of exploration. This study describes and assesses the implementation of a structured, GenAI-assisted scientific essay writing assignment in nucleic acid biochemistry. Briefly, students created,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Writing Assignments, Biochemistry
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Rolando E. Mantilla – ProQuest LLC, 2020
The purpose of this quantitative correlational study was to assess if and to what extent effort expectancy, performance expectancy, social influence and facilitating conditions were related to behavioral intention to accept an app for anticoagulation management among providers, mid-level providers and nursing staff in a Department of Public Health…
Descriptors: Health Promotion, Access to Health Care, Health Programs, Handheld Devices
Huq, M. Shamsul – ProQuest LLC, 2017
In recent years, organizations have shown increasing willingness to adopt agile scrum method (ASM) to meet the demand of modern-day software development; that is to deliver faster and better software, with a built-in flexibility to absorb last minute changes in requirements. This research study was undertaken to uncover the underlying factors that…
Descriptors: Statistical Analysis, Computer Software, Computer Attitudes, Information Technology
Sheppard, Michael; Vibert, Conor – Education and Information Technologies, 2019
The technology acceptance model, and extensions of it, suggests a causal relationship between the perceived ease of use and usefulness of an information technology system. Using a dataset based on the responses from 247 undergraduate business students in relation to their use of an educational technology system, we compared competing structural…
Descriptors: Educational Technology, Adoption (Ideas), Information Technology, Computer Attitudes
Villarruel, Juan Ignacio Barajas; Rivera, Ricardo Noyola; Lima, Maria Gregoria Benitez – Turkish Online Journal of Distance Education, 2019
The purpose of the study was to determine the influence of an instructional strategy for the use of DOKEOS, Course Management System (CMS) on the attitudes of professors toward distance education. The study was carried out in the Faculty of Accounting and Administration of a Mexican Public University. The research design was non-experimental with…
Descriptors: Influences, Educational Strategies, Teacher Attitudes, College Faculty
Miko, Jeffrey Allen – ProQuest LLC, 2017
Inadequate software development collaboration processes can allow technical debt to accumulate increasing future maintenance costs and the chance of system failures. The purpose of this qualitative case study was to explore collaboration strategies software development leaders use to reduce the amount of technical debt created by software…
Descriptors: Qualitative Research, Case Studies, Computer Software, Cooperation
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