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Hui Huang; Scott Grant; Jing Yan – Language Learning Journal, 2024
Foreign language classroom anxiety (FLCA) is 'a distinct complex set of self-perceptions, beliefs, feelings and behaviours related to classroom language learning arising from the uniqueness of the language learning process' (Horwitz, Horwitz and Cope 1986: 128) [Foreign language classroom anxiety. "The Modern Language Journal" 70, no. 2:…
Descriptors: Foreign Countries, Higher Education, Second Language Learning, Chinese
Stevens, Vance – TESL-EJ, 2021
With the onset of COVID-19 and the continuing need to move both teaching and professional encounters online, novel approaches providing effective ways of doing both are gaining increasing attention. There was of course considerable work being done in virtual worlds long before COVID-19 became a factor, but now that it is becoming the norm for…
Descriptors: Conferences (Gatherings), Virtual Classrooms, Videoconferencing, Computer Mediated Communication
Nunnery, Brandi; Kissel, Brian; Schrodt, Katie – Childhood Education, 2021
In March 2020, the COVID-19 pandemic brought great changes to classrooms and students around the world. As the virus swept into cities and communities, students were swept out of their routines--experiencing many sudden and profound losses. In one urban school district in the United States, elementary students lost the writing communities they had…
Descriptors: Distance Education, Writing Instruction, COVID-19, Pandemics
Vesely, Colleen K.; Mehta, Swati; Sansbury, Amber; Gundling, Robert; Arora, Samita – Teacher Educators' Journal, 2021
Family engagement is critical to student achievement, and the essential importance of family-school partnerships has become even more evident during the current sociohistorical context inclusive of the COVID-19 pandemic and the Black Lives Matter movement. As such, it is imperative that pre-service teachers (PSTs) are equipped to build effective…
Descriptors: Teacher Education, Family Involvement, COVID-19, Pandemics
Liu, Yingjie; Butzlaff, Alice – Journal of Computer Assisted Learning, 2021
Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID-19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: The goal of this study was to examine the effects…
Descriptors: Computer Simulation, Simulated Environment, Hospitals, Nursing Education
Abrams, Sandra Schamroth; Rowsell, Jennifer; Merchant, Guy – Teachers College Record, 2017
Background: Research into digital practices and cultures repeatedly calls attention to the complexity of communication spaces and meaning-making practices. With the blurring of boundaries between online and offline, these entangled practices involve the interweaving of human, material, semiotic, and discursive practices. Purpose: This introductory…
Descriptors: Simulated Environment, Computer Simulation, Video Games, Play
Yu, Fu-Yun; Hsieh, Hsiao-Ting; Chang, Ben – Research and Practice in Technology Enhanced Learning, 2017
This study explored the potential of Second Life (SL), a popular multi-user virtual online environment, for university counseling. University students (n = 312) were asked to evaluate three counseling channels (i.e., traditional face-to-face, internet, and SL) based on a range of media features deemed relevant and important to counseling and to…
Descriptors: Counseling Services, College Students, Computer Simulation, Simulated Environment
Dixon, Nancy – Learning Organization, 2017
Purpose: Research suggests that teaming routines facilitate learning in teams. This paper identifies and details how specific teaming routines, implemented in a virtual team, support its continual learning. The study's focus was to generate authentic and descriptive accounts of the interviewees' experiences with virtual teaming routines.…
Descriptors: Teamwork, Computer Mediated Communication, Case Studies, Interviews
Gee, Elisabeth; Gee, James Paul – Teachers College Record, 2017
Background: Videogames and virtual worlds have frequently been studied as learning environments in isolation; that is, scholars have focused on understanding the features of games or virtual worlds as separate from or different than "real world" environments for learning. Although more recently, scholars have explored the teaching and…
Descriptors: Video Games, Simulated Environment, Computer Simulation, Teaching Methods
Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories
Hadjistassou, Stella; Avgousti, Maria Iosifina; Louca, Petros – Research-publishing.net, 2019
While the debate on breakthrough technologies has focused on inept, dexterous, and socially transforming technologies such as Artificial Intelligence (AI) assistants and robot dexterity, in second/foreign language learning, particular emphasis is placed on AI, Augmented Reality (AR) and Virtual Reality (VR). This study takes a closer look at the…
Descriptors: International Educational Exchange, Intercultural Communication, Intercultural Programs, Simulated Environment
Peña, Adriana; Rangel, Nora; Muñoz, Mirna; Mejia, Jezreel; Lara, Graciela – Educational Technology & Society, 2016
While a person's internal state might not be easily inferred through an automatic computer system, within a group, people express themselves through their interaction with others. The group members' interaction can be then helpful to understand, to certain extent, its members' affective behavior in any case toward the task at hand. In this…
Descriptors: Affective Behavior, Nonverbal Communication, Computer Mediated Communication, Simulated Environment
O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Melchor-Couto, Sabela – ReCALL, 2018
In recent years, a considerably high number of research studies have looked into the use of virtual worlds (VWs) for language learning. A number of authors have hypothesised about the effects of anonymity when foreign language interactions are conducted via VWs. This study addresses the effect that the anonymity experienced in VW interaction may…
Descriptors: Oral Language, Computer Simulation, Second Language Instruction, Anxiety
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
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