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Showing 1 to 15 of 18 results Save | Export
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Maeng, Jennifer; Gonczi, Amanda – Science Teacher, 2019
The idea that plants do photosynthesis but do not do cellular respiration is a common misconception among middle and high school students that often stems from an over-simplification of these processes in diagrams and formal science instruction. The activity presented here uses a conceptual change approach (Nussbaum & Novick, 1982) and an…
Descriptors: Plants (Botany), Science Instruction, Botany, Correlation
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Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
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Wildan, Ardan; Yau, Chin Doong; Ng, Enoch Ming Wei; Xiao, Kevin; Liew, Oi Wah; Ng, Tuck Wah – Journal of Biological Education, 2022
The monitoring of pH changes due to dissolved carbon dioxide from algal balls offers a way for students to acquire good understanding of the processes of photosynthesis and respiration. Here, 54 high school participants were enlisted to conduct the experiment physically and with an Augmented Reality (AR) tool developed. A survey conducted after…
Descriptors: Science Instruction, Botany, Secondary School Science, Science Experiments
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Sulisetijono, S.; Sunarmi, S.; Rochmah, Azizah Nur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The electronic-module (e-module) is one of the teaching materials needed so that the learning process can take place optimally. E-module owned by UM biology students generally do not use the latest technology. Augmented Reality (AR) is a form of technology where there is a process of integrating the virtual world with the real world. Not a few…
Descriptors: Biology, Scientific Literacy, Research and Development, Science Instruction
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Zhang, Jia; Huang, Yu-Ting; Liu, Tzu-Chien; Sung, Yao-Ting; Chang, Kuo-En – Interactive Learning Environments, 2023
Worksheets are often used during field trips and utilize a learning cycle with three stages (exploration, concept introduction and concept application) to engage learners in the learning activities of observation and exploration. However, traditional paper worksheets do not provide multimedia and interactive presentations with physical objects,…
Descriptors: Computer Simulation, Worksheets, Field Trips, Botany
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Denis Dyvee Errabo; Alexandra Janine Paguio; Patrick Andrei Enriquez – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Design an innovative Flipped classroom's Delivery through virtual laboratory. Design/methodology/approach: The fundamental framework of the present investigation is a Participatory Action Research (PAR) design. By merging the impetus of "action." with the inclusiveness of "participation," PAR establishes a…
Descriptors: Flipped Classroom, Virtual Classrooms, Laboratories, Educational Innovation
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Wenny Pinta Litna Tarigan; Heru Kuswanto; Christine Ulina Tarigan – Anatolian Journal of Education, 2023
The use of Augmented Reality (AR) in education combined with local potency such as Naturindo Herbal Garden located at Sendangsari Village, Pengasih District, Yogyakarta, Indonesia as a center for the herbal medicine industry and learning resource for human digestive was identified as an important strategy for developing student learning outcomes.…
Descriptors: Computer Simulation, Grade 11, Human Body, Educational Media
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Sherrer, Shanen M. – Biochemistry and Molecular Biology Education, 2020
Virtual laboratory activities are flexible approaches to engage undergraduate students in scientific practices during the COVID-19 pandemic. By utilizing online simulations, students can conduct virtual experiments on important biochemical reactions that occur during photosynthesis. The learning module described here provides students with this…
Descriptors: Computer Simulation, Undergraduate Students, COVID-19, Pandemics
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Kibirige, Israel; Bodirwa, Kgashane Bethuel – Journal of Baltic Science Education, 2021
Teachers use different pedagogies to improve learners' performance. The study explored the effect of Computer Simulations (CS) on Grade 11 learners' performance when taught Plants Biodiversity. A Solomon FourGroup design was used to cater for internal and external validity. Sixty-six learners were assigned to two Control Groups (CG) taught using…
Descriptors: Instructional Effectiveness, Science Instruction, Plants (Botany), Biodiversity
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Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
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Benhadi-Marín, Jacinto; Pereira, José Alberto; Sousa, José Paulo; Santos, Sónia A. P. – Journal of Biological Education, 2020
Individual based models (IBMs) are up-to-date tools both in research and educational areas. Here we introduce an IBM built on NetLogo platform that simulates a top-down trophic cascade controlled by the pressure exerted by two model predators (web-building spiders and ground runner spiders) on a model pest (the olive fruit fly) within a…
Descriptors: Biology, Models, Science Instruction, Teaching Methods
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Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
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Hammann, Marcus; Jördens, Janina; Büschgens, Désirée – International Journal of Science Education, 2020
Student interest in plants is lacking. Therefore, we investigated potential drivers of situational interest in cultivated plants and interactions between different dimensions of interest, i.e. topic, context and learning activity. A total of 462 high school students (14-17 years of age) rated two sets of questionnaire items combining eight plants…
Descriptors: Plants (Botany), Horticulture, Student Interests, Context Effect
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Klees, Guido; Piepenbring, Meike – Journal of Biological Education, 2018
The conveyance of knowledge of the life cycles performed by fungi and plants with spores is a challenge for teaching in university education. The life cycles of fungi, in particular, can be very complex and difficult to understand. This paper presents the development and implementation of a German and English educational software program,…
Descriptors: Plants (Botany), Biological Sciences, Courseware, Computer Simulation
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Amy Kamarainen; Shari Metcalf; Tina Grotzer; Craig Brimhall; Chris Dede – International Journal of Designs for Learning, 2016
We describe a mobile augmented reality (AR) experience called Atom Tracker designed to help middle school students better understand the cycling of matter in ecosystems with a focus on the concept of conservation of matter and the processes of photosynthesis and respiration. Location-based AR allows students to locate virtual "hotspots,"…
Descriptors: Middle School Students, Secondary School Science, Conservation (Concept), Scientific Concepts
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