Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Descriptor
Computer Simulation | 3 |
Developmental Stages | 3 |
Age Differences | 2 |
Child Development | 2 |
Adolescent Development | 1 |
Aesthetics | 1 |
Behavior | 1 |
Cognitive Ability | 1 |
Cognitive Development | 1 |
Computer Mediated… | 1 |
Correlation | 1 |
More ▼ |
Author
Bús, Imre | 1 |
Heywood-Everett, Edward | 1 |
Kalyakina, S. M. | 1 |
Khlomov, K. D. | 1 |
Kondrashkin, A. V. | 1 |
Kuzin, P. A. | 1 |
Medvedev, D. P. | 1 |
Nardini, Marko | 1 |
Negen, James | 1 |
Roome, Hannah E. | 1 |
Tyulkanova, K. I. | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
Russia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Negen, James; Heywood-Everett, Edward; Roome, Hannah E.; Nardini, Marko – Developmental Science, 2018
Using landmarks and other scene features to recall locations from new viewpoints is a critical skill in spatial cognition. In an immersive virtual reality task, we asked children 3.5-4.5 years old to remember the location of a target using various cues. On some trials they could use information from their own self-motion. On some trials they could…
Descriptors: Spatial Ability, Recall (Psychology), Age Differences, Task Analysis
Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories