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Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
Suwandi, Tri; Padmasari, Ayung Candra; Sriwulan, Wiwin – Journal of Technology and Science Education, 2023
The classification of living things learning in school faced some obstacles, one of which was the difficulties in presenting the specimen of real living things. One of the advanced information and technology products in the form of digital or virtual-based learning media was expected to be the solution to this problem. Through this research, a…
Descriptors: Educational Technology, Computer Simulation, Gardening, Biology
Jung-ho Byeon; Yong-Ju Kwon – Journal of Baltic Science Education, 2023
The outdoor inquiry has a significant meaning in learning biology, but it has a problem that is difficult to be frequently implemented in the school garden due to causes. On the other hand, alternative activities using the virtual world have been proposed, but due to a lack of reality and passive use, the continuity of the activities is low, and…
Descriptors: Outdoor Education, Science Education, Biology, Active Learning
Dobricki, Martin; Kim, Kevin G.; Coppi, Alessia E.; Dillenbourg, Pierre; Cattaneo, Alberto – Research in Learning Technology, 2021
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by simulating a work situation such that learners viewing this VR work situation are located inside it. The reason for this assumption is that VR can fully spatially include its viewer. Research on the utility of viewer-including VR work situations for…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Technology Uses in Education
Lochner, Johanna; Rieckmann, Marco; Robischon, Marcel – Journal of Education for Sustainable Development, 2019
A core aim of Education for Sustainable Development (ESD) is to link local action with global thinking. In this systematic literature review, we quantitatively and qualitatively analyzed a sample of 158 peer-reviewed articles on school gardening. Our particular interest was in Virtual School Garden Exchanges (VSGEs). In VSGEs, learners plant…
Descriptors: Gardening, Sustainable Development, Environmental Education, Computer Simulation
Etopio, Elisabeth; Winkelsas, Amanda; Jo, SeungJung; Karalis Noel, Tiffany; Kearney, Erin; Gorlewski, Julie – Policy Futures in Education, 2023
This narrative imagines the future of education through three vignettes, each of which describes a community of learners exploring artifacts from the past even as they learn together in the present. Scenarios trace the experiences of Eden, who was born in 2012, and her involvement with learning and educational institutions. Threaded through…
Descriptors: Futures (of Society), Educational Trends, Vignettes, Educational Policy
Lochner, Johanna – Research-publishing.net, 2019
This paper gives an overview of nine different Virtual School Garden Exchange (VSGE) projects. In VSGEs, learners from primary or secondary schools with school gardens exchange virtually on their garden experiences and related topics, using digital media like emails, photos, films, or videoconferences. In this manner, the global perspective of…
Descriptors: Gardening, Computer Simulation, Elementary School Students, Secondary School Students
Zimmerman, Heather Toomey; Land, Susan M.; Maggiore, Chrystal; Millet, Chris – Learning, Media and Technology, 2019
Two cases of context-sensitive mobile computing curricula for children are shown to develop analytical understandings of how science-related sense-making talk can be supported through physical and digital environment interaction, which supports play and learning through movement. Our work investigates how proximity-based computing mediates…
Descriptors: Children, Outdoor Education, Handheld Devices, Educational Strategies