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Adi Nur Cahyono; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2023
The aim of this study was to explore how landmark-based STEAM projects can be created to run cross-country math trails utilizing augmented reality and 3D printing technologies. A study was conducted involving 42 prospective teachers at a teacher education institution. We organized a series of lectures in a spatial geometry course and explored…
Descriptors: STEM Education, Art Education, Preservice Teachers, Teacher Education Programs
McCarthy, Chris; Lan, Jie; Li, Jieying – PRIMUS, 2019
We present noncompetitive adsorption as "particles in a box with one sticky wall." We start with a general model that can be modeled as a simple ordinary differential equation (ODE). To verify the ODE students run a computer simulation. The ODE's solution imperfectly fits the simulation's data. This leads to the diffusion partial…
Descriptors: Equations (Mathematics), Mathematical Models, Problem Solving, Computer Simulation
Dominguez, Amanda M.; Feldman, Marina; Battey, Dan; Palpacuer Lee, Christelle; Hunsdon, Jessica – Mathematics Teacher: Learning and Teaching PK-12, 2022
During a typical family mathematics night (FMN), families are invited to a school, and parents and guardians work on mathematics activities with their children while teachers facilitate activities and share information on how to better support children in their mathematical development. How might this engagement change when information is not…
Descriptors: Mathematics Instruction, COVID-19, Pandemics, Multilingualism
Ponce Campuzano, J. C.; Roberts, A. P.; Matthews, K. E.; Wegener, M. J.; Kenny, E. P.; McIntyre, T. J. – International Journal of Mathematical Education in Science and Technology, 2019
In this paper we present two simulations designed with GeoGebra that illustrate dynamically a key concept in Vector Calculus: line integrals of vector fields, along with other associated mathematical properties and applications. Students are not required to know the GeoGebra environment: a user-friendly interface with buttons, functionalities and…
Descriptors: Visualization, Computer Simulation, Calculus, Mathematical Concepts
Manouchehri, Azita; Sanjari, Azin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
We analyzed 5th grade students' interactions with one computer-based modeling simulation to examine how they defined and prioritized variables in a dynamically simulated environment. Results revealed that exposure to the simulation environment helped students visualize continuous motions, interpret the different quantities present in the model,…
Descriptors: Mathematical Models, Grade 5, Elementary School Students, Computer Simulation
Davis, Anna A.; Joswick, Candace – Mathematics Teacher, 2018
The correct use of visual perspective is one of the main reasons that virtual reality environments and realistic works of art look lifelike. Geometric construction techniques used by artists to achieve an accurate perspective effect were developed during the Renaissance. With the rise of computer graphics, translating the geometric ideas of 600…
Descriptors: Mathematics Instruction, Computer Graphics, Computer Simulation, Teaching Methods
Lim, Vivian; Rubel, Laurie; Shookhoff, Lauren; Sullivan, Mathew; Williams, Sarah – Mathematics Teaching in the Middle School, 2016
The lottery has rich potential for mathematical explorations. It serves as a real-world context to explore concepts of permutations, combinations, sample space, and probability in terms of making sense of the lottery games. The lottery offers additional possibilities in terms of scaling, data analysis, and spatial analysis. Finally, by readily…
Descriptors: Mathematics, Mathematics Education, Games, Probability
Singer, Bethany; Shafer, Kathryn G. – Teaching Children Mathematics, 2018
Building physical models is a natural activity for children and provides a context for lessons on two-dimensional (2D) and three-dimensional (3D) shapes. However, children do not think of their models as prisms, cylinders, and pyramids. Their creations are spaceships, tunnels, castles, and nets on the floor. Creating these types of shapes with…
Descriptors: Kindergarten, Young Children, Mathematics Education, Mathematics Skills
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Students' Informal Inference about the Binomial Distribution of "Bunny Hops": A Dialogic Perspective
Kazak, Sibel; Fujita, Taro; Wegerif, Rupert – Statistics Education Research Journal, 2016
The study explores the development of 11-year-old students' informal inference about random bunny hops through student talk and use of computer simulation tools. Our aim in this paper is to draw on dialogic theory to explain how students make shifts in perspective, from intuition-based reasoning to more powerful, formal ways of using probabilistic…
Descriptors: Inferences, Computer Simulation, Probability, Statistical Distributions