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Yunus Emre Avcu; Yavuz Yaman – Journal of Science Education and Technology, 2025
The aim of the research was to explore the effect of educational interventions implemented in desktop-based VR and immersive virtual reality (IVR) settings on gifted students' nature relatedness and attitudes towards environment. A a single group pretest-posttest weak experimental model was implemented. The participants involved in the study…
Descriptors: Secondary School Students, Computer Simulation, Academically Gifted, Environmental Influences
Reeves, Thomas; Romine, William; Laffey, James; Sadler, Troy; Goggins, Sean – Grantee Submission, 2020
Mission HydroSci (MHS) is a 3D game-based learning environment and curriculum that supports middle school student learning of water systems science and scientific argumentation. MHS is a rigorous, coherent and engaging 6 to 8-day curriculum with all learning activities and social interactions taking place in the virtual world and with teachers…
Descriptors: Distance Education, Game Based Learning, Computer Simulation, Middle School Students
Lant, Christopher; Pérez-Lapeña, Blanca; Xiong, Weidong; Kraft, Steven; Kowalchuk, Rhonda; Blair, Michael – Journal of Geoscience Education, 2016
Guided by the Next Generation Science Standards and elements of problem-based learning, four human-environment systems simulations are described in brief--carbon, energy, water, and watershed--and a fifth simulation on nitrogen is described in more depth. These science, technology, engineering, and math (STEM) education simulations illustrate…
Descriptors: Energy, Water Quality, Conservation (Environment), Soil Science