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Samer Hanna – International Journal of Learning Technology, 2024
It is important that software testing courses at universities provide students with testing skills that are close to the skills needed by industry. To investigate if these courses do accomplish this role, this research provides comparison and empirical analysis of the topics provided by 80 software testing courses in nine countries around the…
Descriptors: Computer Software, Job Skills, Occupational Information, Education Work Relationship
Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Quan Thuan Kieu – Journal of Adult and Continuing Education, 2024
This study aimed to investigate the demand for digital skills in the workplaces of agricultural graduates to shed light on the specific requirements of digital skills in their jobs. The study employed a qualitative approach and conducted a total of eight semi-structured interviews with graduates from two departments of an agricultural university…
Descriptors: Technological Literacy, 21st Century Skills, Job Skills, Agricultural Engineering
Gary Allen Harris – ProQuest LLC, 2024
Literature demonstrates that threats and attacks on computer systems and networks have been around since the beginning of computing, and the number, severity, sophistication, and costs of attacks and data breaches are continuing to grow. Several studies suggest that one of the most common causes of data breaches is insecure web applications that…
Descriptors: Undergraduate Study, Web Sites, Computer Software, Engineering Education
Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
Kane, Joseph W.; Tomer, Adie – Brookings Institution, 2016
This report expands on previous analyses to describe the skills needed to fill infrastructure occupations nationally. More than 14.5 million workers--or 11 percent of the entire U.S. workforce--are employed in infrastructure-related activities, many of which operate different physical assets and extend far beyond construction projects. In turn, a…
Descriptors: Skill Development, Labor Force Development, Building Trades, Economic Development