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Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Research in Childhood Education, 2024
The accessibility of mobile technologies opens a new world of possibilities for parents to support their children's learning through game-based numeracy apps. Carefully designed numeracy apps can be effective at improving children's foundational numeracy skills. In the absence of industry standards for quality, however, it is important to…
Descriptors: Foreign Countries, Preschool Children, Mathematics Education, Handheld Devices
Vieira, Estela Aparecida Oliveira; da Silveira, Aleph Campos; Martins, Ronei Ximenes – Informatics in Education, 2019
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and/or when its interface is in interaction with the user. Therefore, applying…
Descriptors: Educational Games, Usability, Heuristics, Computer Games
Aguilera, Earl; Kachorsky, Dani; Gee, Elisabeth; Serafini, Frank – Literacy Research: Theory, Method, and Practice, 2016
Research on the nature and impact of book apps or e-reading in general is still limited and informed by diverse assumptions about the nature of these new "texts," the varied forms of engagement and meaning-making associated with them, and their implications for understanding literacy and learning in the digital age. The purpose of this…
Descriptors: Childrens Literature, Picture Books, Courseware, Usability