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Showing 1 to 15 of 16 results Save | Export
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Rich, Kathryn M. – Journal of Computers in Mathematics and Science Teaching, 2021
This paper reviews 10 years of research on virtual manipulatives (VMs) in K-5 mathematics education with a focus on moving beyond generalized conclusions that VMs can support learning to better understanding how and when they support learning. Synthesis of fifteen articles that met the inclusion criteria revealed researchers are beginning to…
Descriptors: Manipulative Materials, Elementary School Mathematics, Educational Research, Context Effect
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Nikiforidou, Zoi – Early Childhood Education Journal, 2019
Probabilities tend to become an integral part of early childhood mathematics curricula. Research has shown that at the age of 4, children indicate basics of probabilistic reasoning and can engage with probabilistic tasks and uncertainty. The aim of this study is to examine whether methodological and design alterations influence children's…
Descriptors: Preschool Children, Preschool Education, Probability, Manipulative Materials
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Hermes, Jonas; Rakoczy, Hannes; Behne, Tanya – Infant and Child Development, 2019
Much recent research has shown that children from age 4 onwards reveal a robust preference for reliable over unreliable informants when choosing whom to trust and learn from. Findings concerning selective model choice in children younger than 4 years have mostly been mixed. The present study developed a new touchscreen-based paradigm with reduced…
Descriptors: Toddlers, Social Cognition, Trust (Psychology), Social Development
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Schneider, Bertrand; Blikstein, Paulo – Journal of Science Education and Technology, 2018
In this paper, we describe an experiment that compared the use of a Tangible User Interface (physical objects augmented with digital information) and a set of Contrasting Cases as a preparation for future learning. We carried out an experiment (N = 40) with a 2 × 2 design: the first factor compared traditional instruction ("Tell &…
Descriptors: Computer Interfaces, Computer Uses in Education, Comparative Analysis, Conventional Instruction
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Laurie, Maggi; Manches, Andrew; Fletcher-Watson, Sue – Psychology of Education Review, 2018
The development of new technologies for autistic children is outpacing the creation of research evidence for their efficacy. As a result commercially available technologies that are used in practice often have received limited quality research evaluations. If research is to inform the real-world use of technology for user benefit, it must examine…
Descriptors: Educational Technology, Special Education, Students with Disabilities, Autism
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Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
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Baker, Joseph M.; Moyer-Packenham, Patricia S.; Tucker, Stephen I.; Shumway, Jessica F.; Jordan, Kerry E.; Gillam, Ronald B. – Journal of Computers in Mathematics and Science Teaching, 2018
Functional near-infrared spectroscopy (fNIRS) is an easy to use neuroimaging technique that is portable and maintains a liberal tolerance to movement. As such, fNIRS represents an ideal tool to observe children's neural activity as they engage in real-world classroom activities, such as the interaction with digital math apps on an iPad. Here, we…
Descriptors: Brain, Mathematics Instruction, Computer Oriented Programs, Pilot Projects
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Ogunkola, Babalola; Knight, Carlos – Cogent Education, 2018
In this article, we examined whether technical drawing increased the mental rotation ability in 13- to 15-year-old students (N = 201). Students were pretested with the Mental Rotations Test. Later, a group of students was exposed to technical drawing for 10 weeks, which involved specific training with spatial activities and tasks, to increase…
Descriptors: Spatial Ability, Visualization, Secondary School Students, Engineering
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Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz – Turkish Online Journal of Educational Technology - TOJET, 2017
Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…
Descriptors: Sculpture, Visual Aids, Art Education, High School Students
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Diget, C. Aa.; Pastore, A.; Leech, K.; Haylett, T.; Lock, S.; Sanders, T.; Shelley, M.; Willett, H. V.; Keegans, J.; Sinclair, L.; Simpson, E. C. – Physics Education, 2017
We present a new teaching and outreach activity based around the construction of a three-dimensional chart of isotopes using LEGO® bricks. The activity, "binding blocks", demonstrates nuclear and astrophysical processes through a seven-meter chart of all nuclear isotopes, built from over 26000 LEGO® bricks. It integrates A-Level and GCSE…
Descriptors: Science Instruction, Scientific Concepts, Nuclear Energy, Nuclear Physics
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Wang, Tzu-Ling; Tseng, Yi-Kuan – International Journal of Science and Mathematics Education, 2018
The purpose of this study was to investigate the relative effectiveness of experimenting with physical manipulatives alone, virtual manipulatives alone, and virtual preceding physical manipulatives (combination environment) on third-grade students' science achievement and conceptual understanding in the domain of state changes of water, focusing…
Descriptors: Manipulative Materials, Computer Simulation, Grade 3, Elementary School Students
Mpiladeri, Magda; Palaigeorgiou, George; Lemonidis, Charalampos – International Association for Development of the Information Society, 2016
Tangible user interfaces (TUIs) are frequently used to teach children abstract concepts, in science and mathematics. TUIs offer a natural and immediate form of interaction that promotes active and hands-on engagement and allows for exploration and reflection. Tangible objects are representational artifacts in their essence, and they increase the…
Descriptors: Fractions, Numbers, Computer Uses in Education, Computer Interfaces
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Sedaghatjou, Mina; Campbell, Stephen R. – International Journal of Mathematical Education in Science and Technology, 2017
This paper explores how a young child (56 m) builds an understanding of the cardinality principle through communicative, touchscreen-based activities involving talk, gesture and body engagement working via multimodal, touchscreen interface using contemporary mobile technology. Drawing upon Nemirovsky's perceptuomotor integration theoretical lens…
Descriptors: Manipulative Materials, Phenomenology, Preschool Children, Mathematics Instruction
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Anderson-Pence, Katie; Moyer-Packenham, Patricia – Journal of Computers in Mathematics and Science Teaching, 2016
This exploratory study examined the influence of different virtual manipulative (VM) types on the nature of student pairs' techno-mathematical discourse (TMD). Three fifth-grade student pairs participated in 9 sessions of mathematics instruction using VMs. The study compared three VM types: linked, pictorial, and tutorial. Students' levels of…
Descriptors: Computer Simulation, Manipulative Materials, Computer Uses in Education, Mathematics Instruction
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Davidsen, Jacob; Vanderlinde, Ruben – Technology, Pedagogy and Education, 2016
Touchscreens are being integrated into classrooms to support collaborative learning, yet little empirical evidence has been presented regarding how children collaborate using touchscreens in classrooms. In particular, minimal research has been directed towards how teachers can design for and guide children's touchscreen-based collaboration.…
Descriptors: Manipulative Materials, Technology Integration, Cooperative Learning, Educational Technology
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