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Çelik, Halil Coskun – Education and Information Technologies, 2020
The aim of this study was to investigate the effects of modelling, collaborative and game-based learning on geometry success in third-grade students. These approaches were applied to geometry instruction in nature on the success of students in geometry. The students' views about geometry activities were also examined. Explanatory design, one of…
Descriptors: Elementary School Students, Grade 3, Educational Games, Elementary School Mathematics
Smith, Carmen Petrick – School Science and Mathematics, 2018
Body-based activities have the potential to support mathematics learning, but we know little about the impact they have in the classroom. This study compares high school geometry students learning through either body-based or analogous non-body-based activities over the course of a two-week unit on similarity. Pre- and post-tests revealed that…
Descriptors: Secondary School Mathematics, Geometry, Mathematics Activities, High School Students
Kiliç, Seval Deniz; Alkan, Hüseyin – Journal of Education and Learning, 2018
The study presented aims at searching the relation between the learning environment and students' performances in Mathematics. Data of the 27 week-long research were compiled from 9th grade students at an Anatolian High School. Semi-experimental research modelled pre-test post-test control grouped experimental model was used in the study. Before…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Achievement, Student Improvement
Kim, Heesung; Ke, Fengfeng; Paek, Insu – Technology, Pedagogy and Education, 2017
This experimental study was intended to examine whether game-based learning (GBL) that encompasses four particular game characteristics (challenges, a storyline, immediate rewards and the integration of game-play with learning content) in an OpenSimulator-supported virtual reality learning environment can improve perceived motivational quality of…
Descriptors: Educational Games, Virtual Classrooms, Elementary School Students, Grade 4
Mead, Tim; Scibora, Lesley – Physical Educator, 2016
The purpose of the study was to determine if standardized math test scores improve by administering different types of exercise during math instruction. Three sixth grade classes were assessed on the Measures of Academic Progress (MAP) and the Minnesota Comprehensive Assessment (MCA) standardized math tests during the 2012 and 2013 academic year.…
Descriptors: Standardized Tests, Mathematics Instruction, Mathematics Achievement, Experimental Groups
Chumark, Charung; Puncreobutr, Vichian – Journal of Education and Practice, 2016
The main objective of this research was to study the development of basic mathematical skills in preschool children by using plasticized clay. A pre-test and post-test design was adopted for the study to compare the difference before and after the art activity. The experimental group of 15 preschool children of 3-4 years old, attending…
Descriptors: Preschool Children, Mathematics Skills, Pretests Posttests, Mathematics Activities
Chase, Kiera; Abrahamson, Dor – Instructional Science: An International Journal of the Learning Sciences, 2018
Forty 4th and 9th grade students participated individually in tutorial interviews centered on a problem-solving activity designed for learning basic algebra mechanics through diagrammatic modeling of an engaging narrative about a buccaneering giant burying and unearthing her treasure on a desert island. Participants were randomly assigned to…
Descriptors: Discovery Learning, Grade 4, Grade 9, Problem Solving
Bütüner, Suphi Önder – International Journal of Mathematical Education in Science and Technology, 2016
This study aimed to reveal the effects of teaching with concrete learning objects taken from the history of mathematics on student achievement. Being a quasi-experimental study, it was conducted with two grade 8 classes in a secondary school located in Trabzon. The experimental group consisted of 27 students and the control group consisted of 25.…
Descriptors: Mathematics, Mathematics Education, Mathematics Instruction, Academic Achievement
Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education