NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20242
Since 2021 (last 5 years)5
Since 2016 (last 10 years)12
Audience
Laws, Policies, & Programs
Assessments and Surveys
Rosenberg Self Esteem Scale1
What Works Clearinghouse Rating
Showing all 12 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Peer reviewed Peer reviewed
Direct linkDirect link
Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Zhu, Meina; Kadirova, Dilnoza – Open Learning, 2022
Given the rapid rise of open educational resources (OER) for informal learning pursuits impacting countless millions of people each day around the world, this study investigated the impact of the initiative that spearheaded this movement; namely, Massachusetts Institute of Technology (MIT) open courseware (OCW). More specifically, it explored…
Descriptors: Independent Study, Student Attitudes, Learning Experience, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Gulzar, Zameer; Leema, A. Anny – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article describes how with a non-formal education, a scholar has to choose courses among various domains to meet the research aims. In spite of this, the availability of large number of courses, makes the process of selecting the appropriate course a tedious, time-consuming, and risky decision, and the course selection will directly affect…
Descriptors: Electronic Learning, Information Retrieval, Classification, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
Xiao, Jun; Cao, Mengying; Li, Xuejiao; Hansen, Preben – International Journal of Distance Education Technologies, 2020
Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware "Starry Sky Exploration--Eight Planets in the Solar System" and explored how AR can bring an immersive…
Descriptors: Courseware, Instructional Effectiveness, Computer Simulation, Astronomy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aisha Abdulmohsin Al Abdulqader; Amenah Ahmed Al Mulla; Gaida Abdalaziz Al Moheish; Michael Jovellanos Pinero; Conrado Vizcarra; Abdulelah Al Gosaibi; Abdulaziz Saad Albarrak – International Association for Development of the Information Society, 2022
The COVID-19 epidemic had caused one of the most significant disruptions to the global education system. Many educational institutions faced sudden pressure to switch from face-to-face to online delivery of courses. The conventional classes are no longer the primary means of delivery; instead, online education and resources have become the…
Descriptors: COVID-19, Pandemics, Teaching Methods, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Santoso, Harry B.; Batuparan, Alivia Khaira; Isal, R. Yugo K.; Goodridge, Wade H. – Journal of Educators Online, 2018
Student Centered e-Learning Environment (SCELE) is a Moodle-based learning management system (LMS) that has been modified to enhance learning within a computer science department curriculum offered by the Faculty of Computer Science of large public university in Indonesia. This Moodle provided a mechanism to record students' activities when…
Descriptors: Case Studies, Educational Environment, Student Centered Learning, Electronic Learning
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the International Conference e-Learning 2016, which was organised by the International Association for Development of the Information Society, 1-3 July, 2016. This conference is part of the Multi Conference on Computer Science and Information Systems 2016, 1-4 July. The e-Learning (EL) 2016 conference aims…
Descriptors: Professional Associations, Conferences (Gatherings), Electronic Learning, Computer Science Education
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; McKay, Elspeth, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers and posters of the International Conferences on Internet Technologies & Society (ITS 2016), Educational Technologies (ICEduTech 2016) and Sustainability, Technology and Education (STE 2016), which have been organised by the International Association for Development of the Information Society and…
Descriptors: Conferences (Gatherings), Foreign Countries, Internet, Educational Technology