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Knochel, Aaron D. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2023
With the release of artificial intelligence image-generation platforms to the broader public in 2022, there is an opportunity to evaluate how image-making practices may change and speculate how graphic design software, such as Photoshop, may evolve. Using a methodology of assemblage, a relational study of Photoshop and Midjourney is gathered to…
Descriptors: Art Education, Artificial Intelligence, Visual Aids, Computer Software
Sherlyn Narsolis – Online Submission, 2025
This classroom-based action research explored the influence of creative engagement strategies-- a combination of Participation Squares and Spin-the-Wheel--on enhancing student engagement in a middle school classroom. The study was motivated by a recurring issue of poor student engagement. The intervention, used as a class starter to boost student…
Descriptors: Intervention, Middle School Students, Learner Engagement, Self Esteem
Kathryn Early; Amiee Sanders; W. Gary Martin – Mathematics Teacher: Learning and Teaching PK-12, 2025
Vectors have important applications both within and outside mathematics, but the concept of vectors is often taught to students in a less-than-engaging way, leading to students feeling inadequate and frustrated. This article describes the use of a mathematical microworld, "Driving with Vectors," to explore vectors using equitable…
Descriptors: Mathematics Instruction, Teaching Methods, Geometric Concepts, Algebra
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Terauchi, Daisuke – International Journal of Music Education, 2022
In 2017, I developed a computer application entitled "Sanka Play," which enables audience members to participate in improvisational performances by making real-time requests to performers. In most cases of free improvisation, the audience atmosphere influences performers. While audience--performer interaction is generally nonverbal,…
Descriptors: Audiences, Music, Elementary School Students, Computer Software
Fernandes, Clara Eloïse – International Journal of Art & Design Education, 2022
As most GenZ and Millenial students now study at home, young people have shifted their media content consumption, with streaming platforms being among GenZ and Millenials favorites since the first lockdown. Could 'Netflix and chill' be turned into a creative learning activity for design students? As theoretical online learning is often associated…
Descriptors: Design, Teaching Methods, Pandemics, COVID-19
Gorbunova, Irina B.; Kiseleva, Yulia N. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The "Listening to Music" course is an important link in the music education of a child. The "Listening to Music" course fosters love and interest in music, teaches to understand its language, and develops emotional responsiveness in children. The article considers new opportunities in teaching the "Listening to Music"…
Descriptors: Music Education, Art Education, Teaching Methods, Listening Skills
Papert, Artemis – LEARNing Landscapes, 2017
In this interview, biologist, artist, and shiatsu healer Artemis Papert describes how computational thinking can help people organize their thoughts in a more formal way. She discusses TurtleArt, a software that allows both children and adults to create two-dimensional static art images using geometry and coding as a medium. TurtleArt not only…
Descriptors: Art, Technology, Computation, Thinking Skills
Bers, Marina Umaschi – MIT Press, 2022
Today, schools are introducing STEM education and robotics to children in ever-lower grades. In "Beyond Coding," Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children…
Descriptors: Programming, Computer Science Education, Teaching Methods, Moral Values
Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
Bonner, Euan; Lege, Ryan; Frazier, Erin – Teaching English with Technology, 2023
Large Language Models (LLMs) are a powerful type of Artificial Intelligence (AI) that simulates how humans organize language and are able to interpret, predict, and generate text. This allows for contextual understanding of natural human language which enables the LLM to understand conversational human input and respond in a natural manner. Recent…
Descriptors: Teaching Methods, Artificial Intelligence, Second Language Learning, Second Language Instruction
Huovinen, Erkki; Rautanen, Heli – Research Studies in Music Education, 2020
In order to promote children's collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children's musical creativity,…
Descriptors: Music Education, Teaching Methods, Cooperative Learning, Comparative Analysis
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Grabman, Rebecca; Stol, Talia; McNamara, Annie; Brahms, Lisa – Journal of Museum Education, 2019
This article describes Children's Museum of Pittsburgh's multi-phase approach to developing professional development (PD) for its maker educators. Researchers engaged maker educator staff in research-practice partnerships at each stage of the process, with the intention of supporting maker educators in developing their practice. Grounded in…
Descriptors: Museums, Faculty Development, Theory Practice Relationship, Sociocultural Patterns
Arnott, Lorna; Grogan, Deirdre; Duncan, Pauline – Contemporary Issues in Early Childhood, 2016
This article explores the use of iPads as part of a child-centred data collection approach to understand young children's creativity. Evidence is presented from a small study of three- to five-year-old children's creative play. Analysis of the children's engagement with iPad video diaries and free-to-use tablet applications was logged across two…
Descriptors: Foreign Countries, Handheld Devices, Preschool Children, Creativity
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