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Lightfoot, Mary Henry – Odyssey: New Directions in Deaf Education, 2019
Advocating for deaf or hard of hearing child can be a daunting task … and intimidating. So many professionals around a table and the parent. What can parents do to advocate for deaf or hard of hearing children? Why is advocating for these child at school meetings important? As Apple says (2009), "There's an app for that!" The Laurent…
Descriptors: Parents, Advocacy, Computer Oriented Programs, Deafness
Elizabeth Ayers – Journal of College Science Teaching, 2024
Cognitive processes such as learning and thinking are theorized to be an interaction between the mind, body, and environment in four ways: embodied, embedded, enacted, and extended. Collectively, these four types represent the four "E"s of cognition. The "Next Generation Science Standards" has called for curricular reform that…
Descriptors: Citizen Participation, Science Education, Environment, Handheld Devices
Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Samsudin, Mat Redhuan; Guan, Tan Tse; Yusof, Anuar Mohd; Yaacob, Mohd Firdaus Che – International Journal of Technology in Education and Science, 2017
Technology in education has been changed the culture of teaching and learning strategies. Teaching and learning theory is the primary basis for reference in carrying out teaching and learning activities. Learning using mobile apps is still new and has not been recognized by the education ministry as an effective learning aid. However, there are…
Descriptors: Computer Oriented Programs, Handheld Devices, Assistive Technology, Educational Technology
Shelton, Brett E.; Parlin, Mary Ann – International Journal of Mobile and Blended Learning, 2016
Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and…
Descriptors: Mathematics Instruction, Deafness, Hearing Impairments, Children