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Chugh, Ritesh; Turnbull, Darren – Contemporary Educational Technology, 2023
Gaming is becoming a popular method of engaging students in learning processes across all levels of the educational community. The effective integration of gaming activities into course curricula has the potential to enhance student learning, motivation, and knowledge acquisition in a range of disciplines. However, gamification of education is not…
Descriptors: Gamification, Citation Analysis, Network Analysis, Bibliometrics
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Scandura, Joseph M. – Technology, Instruction, Cognition and Learning, 2016
Intelligent Tutoring Systems (ITS) have a long history, almost as long as the Structural Learning Theory (initially in Scandura, 1971). Although well-funded for many years, neither ITS nor contemporary successors based on BIG DATA (e.g., Knewton) come close to modeling the processes used by good human tutors. AuthorIT & TutorIT rest on a…
Descriptors: Intelligent Tutoring Systems, Delivery Systems, Tutorial Programs, Instructional Design