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Andrew Tawfik; Matthew Schmidt; Linda Payne; Rui Huang – Educational Technology Research and Development, 2024
We report findings from an eDelphi study that aimed to explore 16 expert panelists' perspectives regarding the key attributes of learning experience design (LXD) as it relates to the following: design, disciplines, methods, and theory. Findings suggest consensus was reached regarding LXD's focus on learner-centrism and incorporating human-centered…
Descriptors: Delphi Technique, Learning Experience, Design, Users (Information)
Identifying the Phases of Learning in an Australasian Undergraduate Architecture Design Studio Model
Iftikhar, Naima; Crowther, Philip; Burton, Lindy Osborne – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2023
An understanding of the theoretical basis of the design learning process, and the resulting partnership between students and teachers in contemporary design studios, is required to optimise learning. Students' learning in the architecture design studio has been widely studied, however the specific activities of students and teachers, and the…
Descriptors: Foreign Countries, Undergraduate Students, Universities, Delphi Technique
Lin, Meng-Fen Grace; Eichelberger, Ariana – TechTrends: Linking Research and Practice to Improve Learning, 2020
For an academic unit to remain relevant, it must continually evolve. This paper provides a rare view into the process taken by one academic department embracing change to improve its communications and envision its future. Tasked with planning a departmental retreat, two faculty members designed a series of activities inspired by design thinking…
Descriptors: Organizational Communication, Departments, College Faculty, Information Dissemination
Martinez, Pamela N. – ProQuest LLC, 2017
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has gained momentum, there is a lack of studies that provide insight on how they should be designed, specifically components of active games make them engaging. This study identifies, analyzes and…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Physical Activities
Hsueh, Sung-Lin; Kuo, Chih-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2016
To assist learners in obtaining professional abilities, meet social demand for talent, and achieve favorable educational outcomes, academic courses generally have unique syllabuses, learning goals, and teaching purposes according to their characteristics and specialized knowledge and skills. Furthermore, it could help the students of Industrial…
Descriptors: Interdisciplinary Approach, College Curriculum, Industrial Arts, Design
DeSimone, Charles P. – ProQuest LLC, 2016
Evaluation of instruction has typically occurred during development, before implementation, and after course completion. The problem is that evaluation is typically post delivery; courses are not traditionally updated in real time with feedback from students in the classroom. However the potential to evaluate and modify instruction during delivery…
Descriptors: Evaluation Methods, Qualitative Research, Delphi Technique, Attitude Measures
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Educational Technology