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Sanosi, Abdulaziz; Abdalla, Mohamed – Australian Journal of Applied Linguistics, 2021
This study aimed to examine the potentials of the NLP approach in detecting discourse markers (DMs), namely okay, in transcribed spoken data. One hundred thirty-eight concordance lines were presented to human referees to judge the functions of okay in them as a DM or Non-DM. After that, the researchers used a Python script written according to the…
Descriptors: Natural Language Processing, Computational Linguistics, Programming Languages, Accuracy
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Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
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Reilly, Joseph M.; Schneider, Bertrand – International Educational Data Mining Society, 2019
Collaborative problem solving in computer-supported environments is of critical importance to the modern workforce. Coworkers or collaborators must be able to co-create and navigate a shared problem space using discourse and non-verbal cues. Analyzing this discourse can give insights into how consensus is reached and can estimate the depth of…
Descriptors: Problem Solving, Discourse Analysis, Cooperative Learning, Computer Assisted Instruction
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment