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Raising Insects with an Application to Enhance Students' Self-Confidence in Interacting with Insects
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Ye, Jian-Hong – Interactive Learning Environments, 2022
Insect phobia may last for a lifetime and needs to be overcome. This study aimed to design an application, Insect Garden, for students to learn about and experience how to raise four types of insect: Giant Asian Mantis, Japanese Rhinoceros Beetle, Formosan Stag Beetle, and Seven-Spotted Ladybug. It also investigated how the players'…
Descriptors: Grade 8, Middle School Students, Entomology, Extraversion Introversion
Essalmi, Fathi; Tlili, Ahmed; Ben Ayed, Leila Jemni; Jemmi, Mohamed – International Journal of Distance Education Technologies, 2017
Learner modeling is a crucial step in the learning personalization process. It allows taking into consideration the learner's profile to make the learning process more efficient. Most studies refer to an explicit method, namely questionnaire, to model learners. Questionnaires are time consuming and may not be motivating for learners. Thus, this…
Descriptors: Educational Games, Personality, Personality Measures, Questionnaires
Marvel, Michele D. – Journal of Educational Technology Systems, 2017
Understanding the factors that affect participation in online games will help educational game designers develop games that maximize participation. This study investigated whether introversion or extroversion, player motivation, and gender affected participation in online games. Participants (n = 400) completed a 50-item questionnaire about…
Descriptors: Educational Games, Video Games, Computer Games, Educational Technology