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Meij, Hans; Veldkamp, Sabine; Leemkuil, Henny – British Journal of Educational Technology, 2020
Research on serious games shows that complementary design measures are often needed to increase effectiveness. The present study investigated the role of scripted collaboration. In such a collaboration, players are assigned roles or given specific tasks to stimulate them to communicate more about essential game aspects (eg, arguing why a move…
Descriptors: Educational Games, Scripts, Cooperative Learning, Role Playing
Hansen, Dirk; Arnett, Carlee; Suñer, Ferran – Research-publishing.net, 2019
Over the past few years, language teaching has progressively evolved from teacher-fronted classroom settings to more complex, learner-centered scenarios, allowing learners to explore authentic contents, work collaboratively, and create sophisticated and socially relevant products. In addition, these processes foster language learning, increase…
Descriptors: Game Based Learning, Cooperative Learning, Second Language Instruction, Teaching Methods
Durall, Eva; Leinonen, Teemu; Gros, Begoña; Rodriguez-Kaarto, Tania – Designs for Learning, 2017
The increasing availability of self-monitoring technologies has created opportunities for gaining awareness about one's own behavior and reflecting on it. In teaching and learning, there is interest in using self-monitoring technologies, but very few studies have explored the possibilities. In this paper, we present a design study that…
Descriptors: Diagnostic Tests, Metacognition, Teacher Behavior, Scripts