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Tenório, Kamilla; Dermeval, Diego; Monteiro, Mateus; Peixoto, Aristoteles; Silva, Alan Pedro da – International Journal of Artificial Intelligence in Education, 2022
There is growing interest in applying gamification to adaptive learning systems to motivate and engage students during the learning process. However, previous studies have reported unexpected results about student outcomes in these systems. One of the causes of these unfavorable effects is the lack of monitoring and adaptation of gamification…
Descriptors: Gamification, Design, Individualized Instruction, Educational Objectives
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Elisa Serrano-Ausejo – Digital Education Review, 2025
Immersive Virtual Reality (iVR) is increasingly being used in education for its ability to recreate vivid, realistic environments that enhance engagement and motivation. In history education, iVR is often considered when fostering emotional connection and empathy. However, its potential to support critical historical thinking, such as analysing…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, History Instruction
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Yan, Donghui; Davis, Gary E. – Journal of Statistics Education, 2019
"Data science" is a discipline that provides principles, methodology, and guidelines for the analysis of data for tools, values, or insights. Driven by a huge workforce demand, many academic institutions have started to offer degrees in data science, with many at the graduate, and a few at the undergraduate level. Curricula may differ at…
Descriptors: Introductory Courses, Statistics, Data Analysis, Undergraduate Study
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Dimitri Belli; Guglielmo Lischi; Giovanni Pardini; Paolo Milazzo; Valentina Domenici – Journal of Chemical Education, 2024
This technology report presents the main features of a free digital educational tool which aims to introduce middle school level students to the comprehension of the particulate nature of matter in the three states (i.e., solid, liquid, and gas) and during phase transitions. This digital tool is available and is freely accessible online. Its…
Descriptors: Secondary School Science, Chemistry, Middle School Students, Educational Technology
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Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
Hungerford, Hilary B.; Thackeray, Susan L.; Smith, Anna-Lise – Geography Teacher, 2021
Public art installations are part of university campuses across the United States, and these installations can be useful in teaching important geographic concepts, skills, and geovisualization techniques. Using public on-campus art resources in geography classes can both enhance student learning of important geography content, themes, and…
Descriptors: Campuses, Introductory Courses, Geography Instruction, Teaching Methods
Greatorex, Jackie; Rushton, Nicky; Coleman, Tori; Darlington, Ellie; Elliott, Gill – Cambridge Assessment, 2019
A curriculum map is a visualisation of relationships within and between a curriculum or curricula. Curriculum mapping refers to the method for creating and using the curriculum map, however this term is used broadly and encompasses a variety of methodological approaches. Often, researchers in the field of curriculum studies conduct curriculum…
Descriptors: Comparative Analysis, Visualization, Curriculum, Maps
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Saito, Daisuke; Kaieda, Shota; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students' capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary…
Descriptors: Scoring Rubrics, Visualization, Learning Analytics, Computer Science Education
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Cook, David A.; Aljamal, Yazan; Pankratz, V. Shane; Sedlack, Robert E.; Farley, David R.; Brydges, Ryan – Advances in Health Sciences Education, 2019
Self-regulated learning is optimized when instructional supports are provided. We evaluated three supports for self-regulated simulation-based training: practice schedules, normative comparisons, and learning goals. Participants practiced 5 endoscopy tasks on a physical simulator, then completed 4 repetitions on a virtual reality simulator. Study…
Descriptors: Metacognition, Medical Students, Teaching Methods, Medical Education
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Yen, M.-H.; Chen, S.; Wang, C.-Y.; Chen, H.-L.; Hsu, Y.-S.; Liu, T.-C. – Journal of Computer Assisted Learning, 2018
This article develops a framework for self-regulated digital learning, which supports for self-regulated learning (SRL) in e-learning systems. The framework emphasizes 8 features: learning plan, records/e-portfolio and sharing, evaluation, human feedback, machine feedback, visualization of goals/procedures/concepts, scaffolding, and agents. Each…
Descriptors: Independent Study, Electronic Learning, Models, Online Courses
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Zadeh, Amir H.; Zolbanin, Hamed M.; Sengupta, Arijit; Schultz, Todd – Journal of Information Systems Education, 2020
Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty…
Descriptors: Computer Software, Information Systems, Efficiency, Information Science Education