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Showing 1 to 15 of 42 results Save | Export
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Mette Alma Kjaersholm Boie; Christian Dalsgaard; Francesco Caviglia – British Journal of Educational Technology, 2024
The paper introduces the student-coined term "digital instinct" which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term "digital instinct," the paper describes a student perspective on digital literacy emerging from 100 lived…
Descriptors: Digital Literacy, Secondary School Students, Technology Uses in Education, Cognitive Ability
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Anna F. DeJarnette; Corey Larrison; Stephanie M. Rollmann; Dieter Vanderelst; John E. Layne; Anna E. Hutchinson – Journal for STEM Education Research, 2022
The construct of Computational Thinking (CT) first emerged to describe problem solving in the context of computing environments, but it has expanded to serve as a set of practices that can be applied across disciplines with or without the use of computers. We recorded students' work during two lab sessions in an undergraduate, biology-engineering…
Descriptors: Undergraduate Students, Computation, Thinking Skills, Biology
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Nizar Bitar; Nitza Davidovitch – TechTrends: Linking Research and Practice to Improve Learning, 2024
This qualitative case study examines the cultural adaptation of digital learning tools in Israeli higher education. We explored three questions: (1) How do lecturers experience and implement digital learning tools? (2) What unique challenges and opportunities arise in this cultural context? (3) What strategies do educators employ for culturally…
Descriptors: Foreign Countries, Higher Education, College Faculty, Educational Practices
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Tham, Jason; Howard, Tharon; Verhulsdonck, Gustav – Journal of Technical Writing and Communication, 2022
This article follows up on the conversation about new streams of approaches in technical communication and user experience (UX) design, i.e., design thinking, content strategy, and artificial intelligence (AI), which afford implications for professional practice. By extending such implications to technical communication pedagogy, we aim to…
Descriptors: Users (Information), Usability, Design, Technical Writing
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Buskqvist, Ulf; Johansson, Emelie; Hermansson, Carina – Nordic Journal of Studies in Educational Policy, 2023
This article is an empirically grounded contribution to the understanding of how digitalization in education is interpreted and made into being by actors in everyday lives, in this case children and teachers in Swedish early childhood education. The focus is on interactions in an early childhood classroom upon and around a digital interactive…
Descriptors: Foreign Countries, Early Childhood Education, Literacy, Preschool Children
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Hutson, James; Olsen, Trent – International Journal of Technology in Education, 2021
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. Yet, most research conducted on these benefits has been confined to the sciences, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be…
Descriptors: Art History, Computer Simulation, Humanities, Computer Uses in Education
Sadia Fauzia Zaman – ProQuest LLC, 2024
The literature review reveals a gap in secondary English Language Arts (ELA) teachers' perception of students' moral intelligence (MI). While many character education studies examine the student perspective, this study contributes to the limited research on secondary ELA teachers' perceptions of students' moral intelligence and how it can be…
Descriptors: Language Arts, English Teachers, Teacher Attitudes, Moral Values
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Lauren E. Margulieux; Yin-Chan Liao; Erin Anderson; Miranda C. Parker; Brendan D. Calandra – ACM Transactions on Computing Education, 2024
Integrated computing curricula combine learning objectives in computing with those in another discipline, like literacy, math, or science, to give all students experience with computing, typically before they must decide whether to take standalone CS courses. One goal of integrated computing curricula is to provide an accessible path to an…
Descriptors: Technology Uses in Education, Technology Integration, Computer Uses in Education, Computer Science
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Norodien-Fataar, Najwa – Perspectives in Education, 2021
This article focuses on lectures' accounts of their curriculum practices at a University of Technology (UoT). Based on semi-structured interviews with lecturers, it examines their engagement with the curriculum and the practices they adopt to ensure student learning. I draw on Bourdieu's (1990) concepts of field, reflexivity, illusio and doxa to…
Descriptors: College Faculty, College Curriculum, Educational Practices, Business Administration Education
Anne Tran – ProQuest LLC, 2021
Cell phones, ubiquitous in many high schools, are often credited with helping students connect with people and learn new concept. However, literature indicates that problematic cell phone and social media usage are negatively associated with student academic performance and mental well-being. As cell phone technologies continue to evolve, they…
Descriptors: Telecommunications, Handheld Devices, Social Media, Computer Use
Eynon, Bret; Gambino, Laura M. – American Association of Colleges and Universities, 2021
Published by Stylus in association with AAC&U, this publication provides expert guidance on deploying the ePortfolio as a high-impact practice. The authors present a comprehensive research-based framework, along with practical examples and strategies for implementation. They also identify key considerations to be addressed in the areas of…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Higher Education, Computer Uses in Education
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Ng, Davy Tsz Kit – Australasian Journal of Educational Technology, 2022
The term metaverse appeared for the first time in a novel published in 1992. Since the early 2000s, researchers have started to use this term to refer to digital technologies for learners to interact with other users with avatars. The term came to prominence in around 2020 due to the rebranding of Facebook. However, there was no consensus on what…
Descriptors: Educational Technology, Definitions, Interaction, Computer Simulation
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Hillman, Thomas; Rensfeldt, Annika Bergviken; Ivarsson, Jonas – Learning, Media and Technology, 2020
Sweden has one of the most marketised and decentralised school systems in the world while also ranking amongst countries with the highest levels of access to technology in classrooms. Considering the increasingly central role that digital platforms play in the practices of schooling, this article speculates on what might happen during the 2020s in…
Descriptors: Administrative Organization, Access to Computers, Foreign Countries, Commercialization
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Pongprapan Pongsophon – British Educational Research Journal, 2024
This study investigates the student- and school-level predictors of reading performance across five top-performing countries in the Progress in International Reading Literacy Study (PIRLS) 2021. Utilising a multilevel analysis, the research examines the influence of cognitive development, socio-cultural contexts and educational environments on…
Descriptors: Reading Achievement, Predictor Variables, Foreign Countries, Cognitive Development
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Hall, Tony – Digital Education and Learning, 2018
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and…
Descriptors: Story Telling, Computer Uses in Education, Technology Integration, Educational Practices
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