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Coding Practices in Early Childhood Classrooms: A Phenomenological Study with ECE Teachers in Turkey
Seçil Yücelyigit – Issues in Educational Research, 2023
The aim of the research is to understand in-service and pre-service preschool teachers' perceptions of coding after their lived experiences to develop suggestions regarding incorporating coding practices into early childhood education. The study employed a phenomenological design with a total of 28 pre-service and in-service preschool teachers (19…
Descriptors: Preservice Teachers, Preschool Education, Preschool Teachers, Coding
Hajar Darif; Mohammed Amine Lafraxo – Educational Process: International Journal, 2025
Background/purpose: The emergence of educational technologies has profoundly transformed teaching and learning methods in health sciences. This bibliometric study aims to identify the most widely used educational practices in this field between 2014 and 2024, exploring their applications within a constantly evolving technological context.…
Descriptors: Programming Languages, Bibliometrics, Research Reports, Educational Technology
Yueh-Hui Vanessa Chiang; Maiga Chang; Nian-Shing Chen – Educational Technology & Society, 2024
Generative Artificial Intelligence (AI), especially machine learning models that autonomously generate human-like content, has recently attracted significant attention in the education sector. This paper explores the potential of generative AI, including tools like ChatGPT, to shift from traditional outcome-oriented educational practices to a more…
Descriptors: Artificial Intelligence, Educational Practices, Process Education, Educational Objectives
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Warin, Bruno; Talbi, Omar; Kolski, Christophe; Hoogstoel, Frédéric – IEEE Transactions on Education, 2016
This paper presents the "Multi-Role Project" method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity…
Descriptors: Student Projects, Active Learning, STEM Education, Learning Strategies