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Showing 1 to 15 of 29 results Save | Export
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Mehmet Ali Yildiz; Okan Uslu – Educational Process: International Journal, 2023
Background/purpose: The research aimed to examine the mediation of emotion regulation strategies in the relationship between Internet addiction and life satisfaction during the COVID-19 Pandemic. Materials/methods: The participants consisted of 357 volunteers, aged 18 or over (257 females, 100 males), who were contacted online during 2021. The…
Descriptors: Psychological Patterns, Emotional Response, Internet, Addictive Behavior
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Ling Gao; Fangyuan Kong; Fengfeng Liu; Zixi Zhang; Xingchao Wang – Psychology in the Schools, 2025
Previous research has demonstrated shyness plays a critical role in the development and maintenance of smartphone addiction. The present study aimed to examine the mediating roles of maladaptive cognitive emotion regulation strategies and experiential avoidance as well as the moderating role of online social support in the relation between shyness…
Descriptors: Shyness, Addictive Behavior, Handheld Devices, Self Control
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Eker, Halime; Tas, Ibrahim – International Journal of Technology in Education and Science, 2022
This study researches the mediating role of emotion regulation in the relationship between emotional autonomy and game addiction. The sample of the study consists of 335 adolescents. Ages of the sample are between 14 and 18, and the mean age is 15.78. 135 (40.3%) of the participants are 9th graders, 96 (28.7%) are 10th graders, 62 (18.5%) are 11th…
Descriptors: Adolescents, Emotional Response, Self Control, Personal Autonomy
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Chiara Andrà; Eleonora Averna; Ilaria Copelli; Gianluca Sini Cosmi; Elisa Paterno; Claudia Chiavarino – LUMAT: International Journal on Math, Science and Technology Education, 2024
Gambling disorder is a dramatic phenomenon that is spreading, in Italy as well as around the world, among younger and younger people every year. Activities in mathematics lessons at school can help pre-vent it, but it is necessary to know with which attitudes and beliefs students approach such mathematics lessons, as well as the role of the social…
Descriptors: Addictive Behavior, Correlation, Self Control, Foreign Countries
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Gurbuz, Fatmagul; Bayrakli, Mehmet; Gezgin, Deniz Mertkan – Journal of Educational Technology and Online Learning, 2023
With the increase in smartphone use, smartphone addiction has gained immense popularity and there has been a lot of research into smartphone addiction. Nonetheless, research examining the complex relationships between cyberloafing and smartphone addiction is still insufficient. Thus, the present study aims to establish the mediating role of fear…
Descriptors: Handheld Devices, Telecommunications, Influence of Technology, Student Behavior
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Gökçearslan, Sahin; Yildiz Durak, Hatice; Esiyok, Elif – Journal of Computer Assisted Learning, 2023
Background: The COVID-19 pandemic has spread quickly, e-learning became compulsory and disseminated throughout the world. During the pandemic, smartphones are frequently used to access e-learning content, but connecting to technological tools increased the risk of cyberloafing during e-courses. Currently, there are a limited number of studies on…
Descriptors: Students, Emotional Response, Psychological Patterns, Self Management
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Çar, Bekir; Ahraz, Aziz Onurhan – International Journal of Progressive Education, 2022
This study is conducted so as to investigate the relationship between secondary school students` digital game awareness(SDGA) and participation motivation to physical activity (PMPA). 456 female and 241 male secondary school students studying in the Keçiören district of Ankara participated voluntarily. Personel information form, Digital Game…
Descriptors: Foreign Countries, Secondary School Students, Computer Games, Video Games
Bonnie Lynn Howard – ProQuest LLC, 2022
The purpose of this quantitative correlational study was to examine (1) the predictive relationships of smartphone addiction, social networking sites usage, and the fear of missing out with academic achievement as measured by GPA in undergraduate students from 18 to 25 years of age using stepwise regression; (2) the correlation between levels of…
Descriptors: Handheld Devices, Telecommunications, Web Sites, Grade Point Average
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Ciris, Vahit; Baskonus, Turan; Kartal, Tezcan; Tasdemir, Adem – Journal of Education in Science, Environment and Health, 2022
The concept of digital game addiction has become an important issue that needs to be studied, depending on the increase in the time spent on the internet today, where technology and internet usage times are increasing rapidly. In this context, this study aimed to understand the antecedents of high school students' online game addiction risks. The…
Descriptors: Adolescents, Addictive Behavior, High School Students, COVID-19
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Murray, Alayna; Mannion, Arlene; Chen, June L.; Leader, Geraldine – Journal of Autism and Developmental Disorders, 2022
Gaming disorder (GD) is a clinical addiction to video or internet games. This study investigated whether GD symptoms are heightened in adults with autism spectrum disorder (ASD) in comparison to a control group, and explored predictors of GD in 230 adults with ASD and 272 controls. The relationship between GD and gelotophobia was examined.…
Descriptors: Video Games, Addictive Behavior, Symptoms (Individual Disorders), Adults
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Sakiroglu, Mehmet – International Journal of Curriculum and Instructional Studies, 2019
The use of smart phones is quite common among young people. This may sometimes cause problems. Different steps are being taken in the schools regarding the rules that students should follow for the use of telephone. However, student-oriented solutions are needed. The main aim of this study is to reveal the role of self-control, difficulties in…
Descriptors: Telecommunications, Handheld Devices, Self Control, Emotional Response
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Mehmet Oktay Kablan; Mehmet Imamoglu – Journal of Education in Science, Environment and Health, 2024
The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study…
Descriptors: Emotional Response, Eating Habits, Secondary School Students, Grade 5
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Snyder-Young, Dani; Houston, Ashley; Bell, Ana Bess Moyer; Short, Andy; Lincoln, Alisa – Research in Drama Education, 2022
Improbable Players (IP) has been creating applied theatre for substance use disorder prevention since 1984, training more than 200 sober actor/teaching artists to perform plays and facilitate workshops addressing addiction, alcoholism, and the opioid crisis. The company operates, for its actors, as a long-term arts- integrated peer recovery…
Descriptors: Drama, Prevention, Addictive Behavior, Drug Abuse
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Bekir, Seyhan; Celik, Eyüp – Malaysian Online Journal of Educational Technology, 2020
The aim of this study is to examine online game addiction level among university students in terms of emotional schemas, agentic personality, and various variables (i.e. gender, type of game played, and accommodation). The sample group consists of 380 university students studying in Izmir province and playing online games during the school year of…
Descriptors: Addictive Behavior, Computer Games, College Students, Personality Traits
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Marín-Díaz, Verónica; Sampedro-Requena, Begoña E. – Digital Education Review, 2021
Social educators, due to their professions, encompass two spheres of action. These professionals are not common subjects in research studies, and even less if the research addresses their use or abuse of technology. The following article seeks to determine the relationship of these professionals with the Internet, from the perspective of their…
Descriptors: Internet, Addictive Behavior, Student Characteristics, Gender Differences
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