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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Ryabchenko, Oksana N.; Sadykova, Albina R.; Efimushkina, Svetlana V.; Zaitseva, Natalia A.; Ishmuradova, Izida I.; Kislyakov, Anatoly S. – Cypriot Journal of Educational Sciences, 2021
This article is aimed at identifying the influence of IT clubs on the development of students' creative abilities. As a research method, a questionnaire survey was used to identify the role of modern IT forms of artistic activity in the development of students' creative abilities. The study was conducted on the basis of Russian universities among…
Descriptors: Clubs, Creativity, College Students, Student Motivation
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Harlow, Danielle B.; Hansen, Alexandria K.; McBeath, Jasmine K.; Leak, Anne E. – Advances in STEM Education, 2018
Despite the potential of the maker movement to influence how we teach students in school, thus far, most research on maker activities have taken place in informal spaces, such as museums and after-school programs, which are inaccessible to some populations. To ensure maker education reaches "all" students, it must find its place at…
Descriptors: Preservice Teachers, Elementary School Teachers, Creative Activities, Elementary School Students
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Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis