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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
Wei Zhang; Xinyao Zeng; Lingling Song – Education and Information Technologies, 2025
Computational thinking (CT) assessment is crucial for testing the effectiveness of CT skills development. However, the exploration of CT assessment in the context of text-based programming is in its initial stages. The intrinsic relationship between the core skills of text-based programming and the core elements of CT isn't analyzed in depth in…
Descriptors: Mental Computation, Programming, College Students, Evaluation
Fernandez-Gauna, Borja; Rojo, Naiara; Graña, Manuel – International Journal of Educational Technology in Higher Education, 2023
We describe an automated assessment process for team-coding assignments based on DevOps best practices. This system and methodology includes the definition of Team Performance Metrics measuring properties of the software developed by each team, and their correct use of DevOps techniques. It tracks the progress on each of metric by each group. The…
Descriptors: Computer Software, Programming, Coding, Teamwork
Niloofar Mansoor; Cole S. Peterson; Michael D. Dodd; Bonita Sharif – ACM Transactions on Computing Education, 2024
Background and Context: Understanding how a student programmer solves different task types in different programming languages is essential to understanding how we can further improve teaching tools to support students to be industry-ready when they graduate. It also provides insight into students' thought processes in different task types and…
Descriptors: Biofeedback, Eye Movements, Computer Science Education, Programming Languages
Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
Omer, Uzma; Tehseen, Rabia; Farooq, Muhammad Shoaib; Abid, Adnan – Education and Information Technologies, 2023
Learning analytics (LA) is a significant field of study to examine and identify difficulties the novice programmers face while learning how to program. Despite producing notable research by the community in the specified area, rare work is observed to synthesize these research efforts and discover the dimensions that guide the future research of…
Descriptors: Programming, Learning Analytics, Educational Research, Data
Morales-Trujillo, Miguel Ehecatl; Galster, Matthias; Gilson, Fabian; Mathews, Moffat – IEEE Transactions on Education, 2022
Background: Peer evaluation in software engineering (SE) project courses enhances the learning experience of students. It also helps instructors monitor and assess both teams and individual students. Peer evaluations might influence the way individual students and teams work; therefore, the quality of the peer evaluations should be tracked through…
Descriptors: Undergraduate Students, Computer Software, Programming, Peer Evaluation
Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Çakiroglu, Ünal; Kiliç, Servet – Interactive Learning Environments, 2023
Recent years have witnessed an increasing emphasis on integrating computational thinking into school curriculums. This study deals with suggesting a course model including data collection tools for evaluating teachers' pedagogical content knowledge in teaching computational thinking via teaching robot programming. Taking the advantages of virtual…
Descriptors: Teachers, Pedagogical Content Knowledge, Computation, Thinking Skills
Hebebci, Mustafa Tevfik; Maya Hebebci, Güleser – International Society for Technology, Education, and Science, 2021
The three-dimensional design and production technologies are today widely used in many fields. Automotive, health, art and education, and especially architecture and engineering are among the prominent examples. The three-dimensional design technology can be categorized into two dimensions: design and production. The first of these dimensions,…
Descriptors: STEM Education, Spatial Ability, Geometric Concepts, Depth Perception
Werner, Linda; Denner, Jill; Campe, Shannon; Torres, David M. – ACM Transactions on Computing Education, 2020
This article builds on prior work that aims to measure computational learning (CL) during middle school. Since game computational sophistication (GCS) has been used as a proxy for a student's engagement in CL we build on their model to more completely describe the relationship between different types of building blocks of computer games and GCS.…
Descriptors: Computation, Middle School Students, Knowledge Level, Learner Engagement
Chrysafiadi, Konstantina; Virvou, Maria; Tsihrintzis, George A.; Hatzilygeroudis, Ioannis – Education and Information Technologies, 2023
Nowadays, the improvement of digital learning with Artificial Intelligence has attracted a lot of research, as it provides solutions for individualized education styles which are independent of place and time. This is particularly the case for computer science, as a tutoring domain, which is rapidly growing and changing and as such, learners need…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Programming
Abuaiadah, Diab; Burrell, Chris; Bosu, Michael; Joyce, Sue; Hajmoosaei, Abdolreza – New Zealand Journal of Educational Studies, 2019
This study follows well-published educational criteria for assessing the quality of learning outcomes and investigates how these criteria are applied to descriptors of courses that include object oriented programming concepts. These quality criteria aim to ensure that learning outcomes are specific, measurable, attainable, relevant and…
Descriptors: Foreign Countries, Course Descriptions, Criteria, Educational Objectives
Meen Chul Kim – ProQuest LLC, 2021
In this dissertation, I argue that web development can play a pivotal role in developing computational thinking as well as provide a stepping stone to an advanced mastery of computation. The preceding literature has extensively examined not only how learners practice computational thinking with a wide array of programming languages, but also how…
Descriptors: Programming, Computer Science Education, Mental Computation, Thinking Skills
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