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Perez, Melissa; Garcia, Patricia – ACM Transactions on Computing Education, 2023
Norms and values in computing education are constantly changing as dominant narratives about the role of computing in society evolve over time. Within the current evolving landscape of computing education, researchers and practitioners have advocated for ensuring people from all backgrounds, and particularly women, non-binary, and Black,…
Descriptors: Females, Computer Science Education, Student Experience, Attitudes
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Loar, Elizabeth A. – Journal of Instructional Research, 2018
Computer self-efficacy is associated with a variety of positive learning processes and outcomes. Despite historical attempts to measure computer self-efficacy, there are severe validity concerns apparent in the literature. In 2014, M. C. Howard developed the Computer Self-Efficacy Scale (CSES) with a focus on general computer use rather than…
Descriptors: Computer Use, Self Efficacy, Computer Attitudes, Community Colleges
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Schmier, Stephanie – International Journal of Information and Learning Technology, 2019
Purpose: This paper highlights the fluidity with which youth make decisions about engaging with digital technologies including online social media. Specifically, the purpose of this paper is to explore the possibilities that literacy curriculum that centers digital technologies can have for students from immigrant communities through tracing the…
Descriptors: Computer Attitudes, Internet, Social Media, Immigrants
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Mesiti, Leigh Ann; Parkes, Alana; Paneto, Sunewan C.; Cahill, Clara – Journal of Museum Education, 2019
"Building Computational Thinkers," a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focused on three specific exhibit design…
Descriptors: Capacity Building, Thinking Skills, Middle School Students, High School Students
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Davis, Richard; Proctor, Christopher; Friend, Michelle; Blikstein, Paulo – AERA Online Paper Repository, 2017
The gender gap in computing has persisted--and grown--over the past 40 years. One class of solutions offered as a way to close the gap are software and hardware design tools created for girls. This study compares one such construction kit--the Adafruit Flora--to a comparable kit that was not designed with girls in mind--the Arduino Leonardo. Using…
Descriptors: Experimental Groups, Control Groups, Females, Middle School Students
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Mor, Dalit; Laks, Hagar; Hershkovitz, Arnon – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
In today's job market, computer skills are part of the prerequisites for many jobs. In this paper, we report on a study of readiness to work with computers (the dependent variable) among unemployed women (N = 54) after participating in a unique, web-supported training focused on computer skills and empowerment. Overall, the level of participants'…
Descriptors: Computer Literacy, Readiness, Job Skills, Females
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Magerko, Brian; Freeman, Jason; McKlin, Tom; Reilly, Mike; Livingston, Elise; McCoid, Scott; Crews-Brown, Andrea – ACM Transactions on Computing Education, 2016
This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive results in student content…
Descriptors: Art Education, STEM Education, Computer Science Education, Disproportionate Representation