NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Martinovic, Dragana; Manizade, Agida G. – Canadian Journal of Science, Mathematics and Technology Education, 2020
This paper describes outcomes from a project conducted at a small US university where 23 secondary school mathematics teachers participated in the study. Based on sketches created in a dynamic geometry software (DGS) and written responses to an assignment related to developing the trapezoid area formula, we explored how teachers used DGS when…
Descriptors: Geometric Concepts, Misconceptions, Mathematics Teachers, Secondary School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Yvonne M. Baptiste; Samuel Abramovich – Anatomical Sciences Education, 2024
Digital model platforms and applications are common in anatomy education and continue to grow in number, which suggests that educators and students find use for these tools despite the lack of widely accepted best practices. Consequently, it is a challenge for educators to mindfully integrate digital models into curriculum. This short-term,…
Descriptors: Community College Students, Student Attitudes, Technology Uses in Education, Anatomy
Peer reviewed Peer reviewed
Direct linkDirect link
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning