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Sarasa-Cabezuelo, Antonio – Education Sciences, 2021
In all areas of knowledge, there is a set of basic concepts or ideas that are essential to understand. A very common problem that arises among students is the difficulty in acquiring these concepts. One way to solve this problem is by carrying out small knowledge tests where these concepts are put into practice. To develop these tests there are…
Descriptors: Online Courses, Minicourses, Integrated Learning Systems, Electronic Learning
Hernández-Pérez, Manuel; Pérez-Sirvent, Carmen; Martínez Sánchez, María-José; Jordán González, Esteban – Applied Environmental Education and Communication, 2023
LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers' input in the design are discussed. A Likert-based questionnaire was…
Descriptors: Visualization, Climate, Environmental Education, Educational Games
Srikong, Mathuwan; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2023
This research was undertaken by synthesizing theories, documents, textbooks, research articles, and related academic articles relating to the wisdom repository management process. The objective is to present a system architecture and develop a knowledge management system which culminates in a repository of crystallized intelligence with a…
Descriptors: Knowledge Management, Management Systems, Archives, Medical Students
Yalalem Assefa; Melaku Mengistu Gebremeskel; Bekalu Tadesse Moges; Shouket Ahmad Tilwani; Yibeltal Aemiro Azmera – International Journal of Information and Learning Technology, 2025
Purpose: In today's educational landscape, technology has become an undeniable force in shaping pedagogical approaches and even the definition of learning itself. But this path contains many obstacles. Within the higher education ecosystem, the digital divide -- the disparity in access and use of technology -- is proving to be a significant…
Descriptors: Equal Education, Cultural Context, Higher Education, Developing Nations
Öztop, Feyyaz; Nayci, Ömer – International Online Journal of Education and Teaching, 2021
This research was carried out to determine whether the comprehension level differs according to the reading environment by examining the studies comparing the comprehension level according to reading from the screen and from the paper by using meta-analysis method. Meta-analysis method was used in this research. The data of the study were obtained…
Descriptors: Reading Comprehension, Reader Text Relationship, Paper (Material), Printed Materials
Flores Marin, Monica; Pinto Tapia, Victor; Espinoza Salguero, Maria Teresa – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as…
Descriptors: Usability, Computer Games, Handheld Devices, Computer Interfaces
Merkouris, Alexandros; Chorianopoulou, Betty; Chorianopoulos, Konstantinos; Chrissikopoulos, Vassilios – Journal of Science Education and Technology, 2019
Embodied interaction with tangible interactive objects can be beneficial for introducing abstract scientific concepts, especially for young learners. Nevertheless, there is limited comparative evaluation of alternative interaction modalities with contemporary educational technology, such as tablets and robots. In this study, we explore the effects…
Descriptors: Scientific Concepts, Physics, Interaction, Robotics
Benali, Mourad; Ally, Mohamed – International Journal of Mobile and Blended Learning, 2020
Over the last decade, there has been much interest in mobile technologies in teaching and learning as emerging and innovative tools. Despite this focus, mobile learning (m-Learning) implementation is facing many challenges. This study presents a tentative conceptual framework that consolidates existing research related to mobile learning…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Program Implementation
Frank, Jared Alan – ProQuest LLC, 2017
In just a short time, mobile devices have revolutionized the way we access information and interact with each other. With an ever expanding list of sensors and features, these devices are also capable of reshaping our experiences with physical systems. Prior efforts to explore this potential of mobile devices have often considered traditional user…
Descriptors: Handheld Devices, Robotics, Interaction, Computer Interfaces
Abu-Al-Aish, Ahmad – International Journal of Information and Communication Technology Education, 2021
Mobile learning (m-learning) has become an increasingly attractive solution for schools and universities that utilize new technologies in their teaching and learning setting. This study investigates the technical factors affecting the development of m-learning applications services from students' perspectives. It presents a model consisting of…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Foreign Countries
Fryer, Luke K.; Nakao, Kaori – Frontline Learning Research, 2020
Self-report is a fundamental research tool for the social sciences. Despite quantitative surveys being the workhorses of the self-report stable, few researchers question their format--often blindly using some form of Labelled Categorical Scale (Likert-type). This study presents a brief review of the current literature examining the efficacy of…
Descriptors: Measurement Techniques, Research Methodology, Surveys, Online Surveys
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Nakamura, Yasuyuki; Nakahara, Takahiro – International Association for Development of the Information Society, 2016
Developing online test environments for e-learning for mobile devices will be useful to increase drill practice opportunities. In order to provide a drill practice environment for calculus using an online math test system, such as STACK, we develop a flickable math input interface that can be easily used on mobile devices. The number of taps…
Descriptors: Electronic Learning, Handheld Devices, Computer Assisted Testing, Drills (Practice)
Scarlatos, Lori; Engoron, Eric; Block, Pamela; Evans, Cassandra – International Journal of Mobile and Blended Learning, 2019
A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed…
Descriptors: Students with Disabilities, Game Based Learning, Advocacy, Handheld Devices
Tung, Ting-Chun; Chen, Hung-Yuan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
With the advance of mobile computing and wireless technology, a user's intent to interact with the interface of a mobile device is motivated not only by its intuitional operation, but also by the emotional perception induced by its aesthetic appeal. A graphical interface employing icons with suitable visual effect based on the users' emotional…
Descriptors: Handheld Devices, Correlation, Technology Integration, Educational Technology
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