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Showing 1 to 15 of 16 results Save | Export
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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
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Shahjad; Mustafa, Khurram – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of this writing was not to promote any particular assessment tool. We aimed to critically explore the numerous assessment techniques that are accessible to app stakeholders with an emphasis on their strengths, shortcomings, and trustworthiness. We underline the importance of a relatively good and research-based tool that can…
Descriptors: Literature Reviews, Educational Technology, Computer Software Evaluation, Evaluation Methods
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Kumar, Bimal Aklesh; Goundar, Munil Shiva – Education and Information Technologies, 2023
Mobile language learning (MLL) is an emerging field of research, and many MLL applications have been developed over the years. In this paper, a systematic literature review (SLR) was conducted to establish a body of knowledge on the development of MLL applications. The SLR analyzed forty seven papers from seven different digital libraries…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
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Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Research in Childhood Education, 2024
The accessibility of mobile technologies opens a new world of possibilities for parents to support their children's learning through game-based numeracy apps. Carefully designed numeracy apps can be effective at improving children's foundational numeracy skills. In the absence of industry standards for quality, however, it is important to…
Descriptors: Foreign Countries, Preschool Children, Mathematics Education, Handheld Devices
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Wirjawan, Johannes V. D.; Pratama, Daniel; Pratidhina, Elisabeth; Wijaya, Anthony; Untung, Budijanto; Herwinarso – International Journal of Instruction, 2020
One popular advanced technology nowadays is smartphone. Smartphones allow various functions beyond the traditional function of mobile phones as communication devices. The technology in smartphones has potential applications in many areas including education. In this study, we report our research which aims to: (1) produce a smartphone app as media…
Descriptors: Telecommunications, Handheld Devices, High School Students, Instructional Effectiveness
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Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
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Neumann, Michelle M.; Wang, Yuping; Qi, Grace Yue; Neumann, David L. – Journal of Interactive Learning Research, 2019
Touch screen tablets such as iPads are becoming increasingly popular as educational tools to support children's first language learning in pre-schools. Apps can also be used to support early learning of a second language in English-speaking countries. However, little work has been done to evaluate these apps. The present research developed…
Descriptors: Mandarin Chinese, Cultural Awareness, Computer Software, Second Language Learning
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Garnes-Tarazona, Inmaculada – International Journal of Computer-Assisted Language Learning and Teaching, 2018
Second language teaching and learning has experienced a change towards the use of mobile technologies inside and outside the classroom. The goal of this article is twofold: to compare and evaluate three different commercial English language learning apps (Duolingo, Babbel, and Busuu) that cover the four skills (speaking, writing, listening, and…
Descriptors: Learning Theories, Sociocultural Patterns, Second Language Learning, Second Language Instruction
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Cohen, Anat; Ezra, Orit – Computer Assisted Language Learning, 2018
Contextualised mobile assisted language learning (MALL) has been known for its potential in language learning rooted in social constructivism theories. However, a consistent approach to constituents of contextualised MALL, in addition to a quantitative tool to evaluate it, is missing in reported case studies. The present research, drawing upon…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Telecommunications
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Cherner, Todd; Lee, Cheng-Yuan; Fegely, Alex; Santaniello, Lauren – Journal of Information Technology Education: Innovations in Practice, 2016
Since the advent of the iPhone and rise of mobile technologies, educational apps represent one of the fastest growing markets, and both the mobile technology and educational app markets are predicted to continue experiencing growth into the foreseeable future. The irony, however, is that even with a booming market for educational apps, very little…
Descriptors: Scoring Rubrics, Educational Resources, Computer Oriented Programs, Computer Uses in Education
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Lubniewski, Kathryn L.; McArthur, Carol L.; Harriott, Wendy – International Electronic Journal of Elementary Education, 2018
The use of iPads and apps has become common in K-12 inclusive classrooms. Special education teachers frequently use this tool to support instruction. Data from electronic surveys were used to determine criteria that teachers identified as important for choosing apps for classroom use. Using this information, the authors developed an App Checklist…
Descriptors: Computer Software, Computer Software Evaluation, Check Lists, Teaching Methods
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Ok, Min Wook; Kim, Min Kyung; Kang, Eun Young; Bryant, Brian R. – Intervention in School and Clinic, 2016
Computers can be an effective teaching method for students with learning disabilities (LD). The use of mobile devices as education tools for students with disabilities has received considerable attention in special education recently. Parents, teachers, and professionals look for effective applications (i.e., apps) that meet the needs of their…
Descriptors: Instructional Material Evaluation, Learning Disabilities, Scoring Rubrics, Accessibility (for Disabled)
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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
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Handal, Boris; Campbell, Chris; Cavanagh, Michael; Petocz, Peter – Mathematics Education Research Journal, 2016
This study validated the semantic items of three related scales aimed at characterising the perceived worth of mathematics-education-related mobile applications (apps). The technological pedagogical content knowledge (TPACK) model was used as the conceptual framework for the analysis. Three hundred and seventy-three preservice students studying…
Descriptors: Preservice Teacher Education, Mathematics Education, Courseware, Relevance (Education)
Cao, Bingyi; Esponda-Argüero, Margarita; Rojas, Raúl – International Association for Development of the Information Society, 2016
In order to reduce the passivity of students and enhance their learning experience in large lectures, we developed a browser-based tool called Classroom Interacter to promote classroom interaction. It allows students to use their own mobile devices to participate in the learning process. The main features of Classroom Interacter include live…
Descriptors: Classroom Communication, Classroom Techniques, Learning Experience, Learning Processes
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